10 lines
282 B
C#
10 lines
282 B
C#
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using UnityEngine;
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[CreateAssetMenu(menuName = "CharacterStateMachine/Decisions/ReceivingInteraction")]
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public class ReceivingInteractionDecision : Decision
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{
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public override bool Decide(StateController controller)
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{
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return controller.Interactor != null;
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}
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}
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