20 lines
593 B
C#
20 lines
593 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "CharacterStateMachine/Decisions/WaitForAnimation")]
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public class WaitForTransitionDecision : Decision
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{
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public string fromState, toState;
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public override bool Decide(StateController controller)
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{
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string transitionName = fromState + " -> " + toState;
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var currentTransition = controller.animator.GetAnimatorTransitionInfo(0);
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if (currentTransition.IsName(transitionName))
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{
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return true;
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}
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return false;
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}
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}
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