29 lines
921 B
C#
29 lines
921 B
C#
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using UnityEngine;
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using System;
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[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/Interact")]
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public class InteractAction : Action
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{
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public CharacterAnimator.Params trigger;
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public override void StartAct(StateController controller)
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{
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controller.characterAnimator.SetTrigger(trigger);
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ProgressPanelController.ActivePanel.Reveal("Passing Message...");
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}
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public override void Act(StateController controller)
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{
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AnimatorStateInfo info = controller.animator.GetCurrentAnimatorStateInfo(0);
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if (!info.IsName(CharacterAnimator.GetParamName(trigger)))
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return;
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float progress = info.normalizedTime;
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ProgressPanelController.ActivePanel.Progress = progress;
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}
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public override void EndAct(StateController controller)
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{
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ProgressPanelController.ActivePanel.Hide();
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controller.SelectedObject = null;
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}
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}
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