using System;
using UnityEngine;
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/NpcApproachingTarget")]
public class NpcApproachingTargetAction : Action
{
public override void StartAct(StateController controller)
//Debug.Log("Approaching object");
}
public override void Act(StateController controller)
controller.MoveToSelectedObject();
public override void EndAct(StateController controller)
//Debug.Log("No longer approaching object");