using System.Collections;
using UnityEngine;
using UnityEngine.AI;
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/Roam")]
public class RoamAction : Action
{
public override void StartAct(StateController controller)
// Debug.Log("Started Roaming");
controller.StartRoaming();
}
public override void Act(StateController controller)
if (controller.Interactor != null && !controller.IsInteracting)
// Debug.Log("Accepting incomming interaction!");
controller.AcceptInteraction();
public override void EndAct(StateController controller)
// Debug.Log("Stopping coroutine");
controller.StopRoaming();