14 lines
300 B
C#
14 lines
300 B
C#
![]() |
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
public class PersistantPlayerSettings {
|
|||
|
|
|||
|
public static string testString = "";
|
|||
|
public enum Character {
|
|||
|
Guard, Spy
|
|||
|
}
|
|||
|
public static Character character = PersistantPlayerSettings.Character.Spy;
|
|||
|
|
|||
|
}
|