14 lines
331 B
C#
14 lines
331 B
C#
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using System;
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using UnityEngine;
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[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/NpcWaitForInteractionAcceptance")]
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public class NpcWaitForInteractionAcceptanceAction : Action
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{
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public override void StartAct(StateController controller)
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{
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controller.InitiateInteractionWithSelectedObject();
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}
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}
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