21 lines
564 B
C#
21 lines
564 B
C#
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using System;
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using UnityEngine;
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[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/NpcApproachingTarget")]
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public class NpcApproachingTargetAction : Action
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{
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public override void StartAct(StateController controller)
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{
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//Debug.Log("Approaching object");
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}
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public override void Act(StateController controller)
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{
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controller.Destination = controller.SelectedObject.transform.position;
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}
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public override void EndAct(StateController controller)
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{
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//Debug.Log("No longer approaching object");
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}
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}
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