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project-undercover/Project Undercover/Assets/Scripts/CharacterStateMachine/DecisionScripts/InteractionAcceptedDecision.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "CharacterStateMachine/Decisions/InteractionAccepted")]
public class InteractionAcceptedDecision : Decision
{
public override bool Decide(StateController controller)
{
return controller.IsInteractionAccepted();
}
}