18 lines
336 B
C#
18 lines
336 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ParticleCleanUp : MonoBehaviour {
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// Use this for initialization
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void Start () {
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StartCoroutine(Cleanup());
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}
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IEnumerator Cleanup()
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{
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yield return new WaitForSeconds(1.0f);
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Destroy(gameObject);
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}
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}
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