Clean up and optimization. Changed debugging output.
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cdd2472f0f
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3 changed files with 58 additions and 29 deletions
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@ -49,6 +49,7 @@ namespace CompFab
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Vec3iStruct();
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Vec3iStruct(int x, int y, int z);
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Vec3iStruct(int i);
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union
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{
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int m_pos[3];
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@ -106,6 +107,8 @@ namespace CompFab
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Vec3 operator+(const Vec3 & v1, const Vec3 & v2);
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Vec3i operator+(const Vec3i & v1, const Vec3i & v2);
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//Cross Product
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Vec3 operator%(const Vec3 &v1, const Vec3 &v2);
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@ -48,6 +48,14 @@ CompFab::Vec3iStruct::Vec3iStruct(int x, int y, int z)
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m_z = z;
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}
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CompFab::Vec3iStruct::Vec3iStruct(int i)
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{
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m_x = i;
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m_y = i;
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m_z = i;
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}
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CompFab::Vec2fStruct::Vec2fStruct()
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{
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m_x = m_y = 0.0;
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@ -99,6 +107,16 @@ CompFab::Vec3 CompFab::operator+(const Vec3 &v1, const Vec3 &v2)
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return v3;
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}
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CompFab::Vec3i CompFab::operator+(const Vec3i &v1, const Vec3i &v2)
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{
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Vec3i v3i;
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v3i[0] = v1[0] + v2[0];
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v3i[1] = v1[1] + v2[1];
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v3i[2] = v1[2] + v2[2];
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return v3i;
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}
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//Cross Product
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Vec3 CompFab::operator%(const Vec3 &v1, const Vec3 &v2)
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@ -39,7 +39,7 @@ void findLW(Mesh &m, double &l, double &w)
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}
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// Calculate translation matrices and output them as a vector of Vec3s.
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std::vector<CompFab::Vec3> createVec3d(int layers, double spacing, double length, double width)
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std::vector<CompFab::Vec3> createVec3d(std::vector<CompFab::Vec3> &t, int layers, double spacing, double length, double width)
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{
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std::vector<CompFab::Vec3> *output = new std::vector<CompFab::Vec3>();
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@ -55,6 +55,7 @@ std::vector<CompFab::Vec3> createVec3d(int layers, double spacing, double length
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// Vec3 to hold our current translation matrix.
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CompFab::Vec3 *trans = new CompFab::Vec3(0, spacing, 0);
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*output = t;
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// cl for current layer.
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for(int cl = 1; cl < layers; cl++)
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@ -67,9 +68,27 @@ std::vector<CompFab::Vec3> createVec3d(int layers, double spacing, double length
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{
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angle = (c/(2*cl))*(0.5*PI);
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*trans = CompFab::Vec3(ls*cos(angle), ws*sin(angle), 0);
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*temp = *temp + *trans;
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*temp += *trans;
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for(int j = 0; j < t.size(); j++)
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{
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output->push_back(t[j] + *temp);
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}
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}
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}
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output->push_back(*temp);
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return *output;
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}
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std::vector<CompFab::Vec3i> createVec3id(std::vector<CompFab::Vec3i> &t, std::vector<CompFab::Vec3> &v, int layers)
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{
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std::vector<CompFab::Vec3i> *output = new std::vector<CompFab::Vec3i>();
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*output = t;
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for(int n = 1; n < pow((2*layers - 1), 2); n++)
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{
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CompFab::Vec3i *offset = new CompFab::Vec3i(v.size()*n);
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for(int k = 0; k < t.size(); k++)
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{
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output->push_back(t[k] + *offset);
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}
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}
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@ -87,12 +106,11 @@ int main(int argc, char **argv)
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}
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// TODO: Modularize these.
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int layers = 10;
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double spacing = 1.0;
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int layers = 5;
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double spacing = 1;
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// Create Mesh object from file, output to manipulate from template Mesh.
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Mesh *test = new Mesh(argv[1], false);
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Mesh *output = new Mesh(test->v, test->t);
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double l = 0, w = 0;
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double *length = &l, *width = &w;
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@ -100,27 +118,14 @@ int main(int argc, char **argv)
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// Find the X and Y dimensions for the mesh. Assumes the mesh is facing upright.
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findLW(*test, *length, *width);
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// Calculate the translation matrices needed.
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std::vector<CompFab::Vec3> d = createVec3d(layers, spacing, *length, *width);
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// Duplicating template, will later be replaced with a much more robust procedural generation function.
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for(int i = 0; i < d.size(); i++)
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{
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for(int j = 0; j < test->v.size(); j++)
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{
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output->v.push_back(CompFab::Vec3(test->v[j] + d[i]));
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}
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}
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// Calculate the translation matrices needed and apply them.
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std::vector<CompFab::Vec3> vv = createVec3d(test->v, layers, spacing, *length, *width);
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// Copying needed triangle data.
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for(int n = 1; n < pow((2*layers - 1), 2); n++)
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{
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int offset = test->v.size()*n;
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for(int k = 0; k < test->t.size(); k++)
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{
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output->t.push_back(CompFab::Vec3i(test->t[k].m_x +offset, test->t[k].m_y + offset, test->t[k].m_z + offset));
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}
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}
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std::vector<CompFab::Vec3i> tt = createVec3id(test->t, test->v, layers);
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// Using contructor to create new output Mesh.
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Mesh *output = new Mesh(vv, tt);
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// Debugging
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if(argc > 3)
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@ -130,8 +135,11 @@ int main(int argc, char **argv)
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for(int j = 0; j < output->v.size(); j++)
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{
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std::cout << output->v[j].m_x << " " << output->v[j].m_y << " " << output->v[j].m_z << std::endl;
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std::cout << output->t[j].m_x << " " << output->t[j].m_y << " " << output->t[j].m_z << std::endl;
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}
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std::cout << std::endl;
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for(int k = 0; k < output->t.size(); k++)
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{
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std::cout << output->t[k].m_x << " " << output->t[k].m_y << " " << output->t[k].m_z << std::endl;
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}
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}
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else
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