diff --git a/include/CompFab.h b/include/CompFab.h index 8d51c50..8246431 100644 --- a/include/CompFab.h +++ b/include/CompFab.h @@ -49,6 +49,7 @@ namespace CompFab Vec3iStruct(); Vec3iStruct(int x, int y, int z); + Vec3iStruct(int i); union { int m_pos[3]; @@ -104,7 +105,9 @@ namespace CompFab //Compute v1 - v2 Vec3 operator-(const Vec3 &v1, const Vec3 &v2); - Vec3 operator+(const Vec3 &v1, const Vec3 &v2); + Vec3 operator+(const Vec3 & v1, const Vec3 & v2); + + Vec3i operator+(const Vec3i & v1, const Vec3i & v2); //Cross Product Vec3 operator%(const Vec3 &v1, const Vec3 &v2); diff --git a/source/CompFab.cpp b/source/CompFab.cpp index 2dec946..4c293a6 100644 --- a/source/CompFab.cpp +++ b/source/CompFab.cpp @@ -48,6 +48,14 @@ CompFab::Vec3iStruct::Vec3iStruct(int x, int y, int z) m_z = z; } +CompFab::Vec3iStruct::Vec3iStruct(int i) +{ + m_x = i; + m_y = i; + m_z = i; +} + + CompFab::Vec2fStruct::Vec2fStruct() { m_x = m_y = 0.0; @@ -99,6 +107,16 @@ CompFab::Vec3 CompFab::operator+(const Vec3 &v1, const Vec3 &v2) return v3; } +CompFab::Vec3i CompFab::operator+(const Vec3i &v1, const Vec3i &v2) +{ + Vec3i v3i; + v3i[0] = v1[0] + v2[0]; + v3i[1] = v1[1] + v2[1]; + v3i[2] = v1[2] + v2[2]; + + return v3i; +} + //Cross Product Vec3 CompFab::operator%(const Vec3 &v1, const Vec3 &v2) diff --git a/source/main.cpp b/source/main.cpp index df403bb..c242ebf 100644 --- a/source/main.cpp +++ b/source/main.cpp @@ -39,7 +39,7 @@ void findLW(Mesh &m, double &l, double &w) } // Calculate translation matrices and output them as a vector of Vec3s. -std::vector createVec3d(int layers, double spacing, double length, double width) +std::vector createVec3d(std::vector &t, int layers, double spacing, double length, double width) { std::vector *output = new std::vector(); @@ -55,6 +55,7 @@ std::vector createVec3d(int layers, double spacing, double length // Vec3 to hold our current translation matrix. CompFab::Vec3 *trans = new CompFab::Vec3(0, spacing, 0); + *output = t; // cl for current layer. for(int cl = 1; cl < layers; cl++) @@ -67,9 +68,27 @@ std::vector createVec3d(int layers, double spacing, double length { angle = (c/(2*cl))*(0.5*PI); *trans = CompFab::Vec3(ls*cos(angle), ws*sin(angle), 0); - *temp = *temp + *trans; - - output->push_back(*temp); + *temp += *trans; + for(int j = 0; j < t.size(); j++) + { + output->push_back(t[j] + *temp); + } + } + } + + return *output; +} +std::vector createVec3id(std::vector &t, std::vector &v, int layers) +{ + std::vector *output = new std::vector(); + *output = t; + + for(int n = 1; n < pow((2*layers - 1), 2); n++) + { + CompFab::Vec3i *offset = new CompFab::Vec3i(v.size()*n); + for(int k = 0; k < t.size(); k++) + { + output->push_back(t[k] + *offset); } } @@ -87,12 +106,11 @@ int main(int argc, char **argv) } // TODO: Modularize these. - int layers = 10; - double spacing = 1.0; + int layers = 5; + double spacing = 1; // Create Mesh object from file, output to manipulate from template Mesh. Mesh *test = new Mesh(argv[1], false); - Mesh *output = new Mesh(test->v, test->t); double l = 0, w = 0; double *length = &l, *width = &w; @@ -100,27 +118,14 @@ int main(int argc, char **argv) // Find the X and Y dimensions for the mesh. Assumes the mesh is facing upright. findLW(*test, *length, *width); - // Calculate the translation matrices needed. - std::vector d = createVec3d(layers, spacing, *length, *width); - - // Duplicating template, will later be replaced with a much more robust procedural generation function. - for(int i = 0; i < d.size(); i++) - { - for(int j = 0; j < test->v.size(); j++) - { - output->v.push_back(CompFab::Vec3(test->v[j] + d[i])); - } - } + // Calculate the translation matrices needed and apply them. + std::vector vv = createVec3d(test->v, layers, spacing, *length, *width); // Copying needed triangle data. - for(int n = 1; n < pow((2*layers - 1), 2); n++) - { - int offset = test->v.size()*n; - for(int k = 0; k < test->t.size(); k++) - { - output->t.push_back(CompFab::Vec3i(test->t[k].m_x +offset, test->t[k].m_y + offset, test->t[k].m_z + offset)); - } - } + std::vector tt = createVec3id(test->t, test->v, layers); + + // Using contructor to create new output Mesh. + Mesh *output = new Mesh(vv, tt); // Debugging if(argc > 3) @@ -130,8 +135,11 @@ int main(int argc, char **argv) for(int j = 0; j < output->v.size(); j++) { std::cout << output->v[j].m_x << " " << output->v[j].m_y << " " << output->v[j].m_z << std::endl; - std::cout << output->t[j].m_x << " " << output->t[j].m_y << " " << output->t[j].m_z << std::endl; - std::cout << std::endl; + } + std::cout << std::endl; + for(int k = 0; k < output->t.size(); k++) + { + std::cout << output->t[k].m_x << " " << output->t[k].m_y << " " << output->t[k].m_z << std::endl; } } else