using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MonsterDraw : MonoBehaviour {
public GameObject anchorPoint;
public float scale;
private Vector2 anchorPos;
void Start()
{
anchorPos = new Vector3 (anchorPoint.transform.position.x, anchorPoint.transform.position.y, anchorPoint.transform.position.z);
loadMonster();
}
public void loadMonster ()
string equippedString = PlayerPrefs.GetString("Equipped");
string[] equipped = equippedString.Split (' ');
for (int i = 0; i < equipped.Length - 1; i++) {
string savedString = PlayerPrefs.GetString(equipped[i]);
string[] values = savedString.Split ();
GameObject instance = (GameObject)Instantiate(Resources.Load(equipped[i]));
instance.name = equipped [i];
//instance.GetComponent<DragAndDrop> ().inventory = inv;
instance.transform.position = new Vector3(float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2]));
instance.transform.localScale -= new Vector3(scale, scale, 0);