added new progress bar, should all work...
This commit is contained in:
parent
499a0aedfd
commit
d8ad2def11
1 changed files with 5 additions and 7 deletions
|
@ -85,7 +85,7 @@ namespace PedometerU.Tests
|
||||||
|
|
||||||
void Start ()
|
void Start ()
|
||||||
{
|
{
|
||||||
PlayerPrefs.DeleteAll(); //danger!!
|
//PlayerPrefs.DeleteAll(); //danger!!
|
||||||
if(prefKey == "daily")
|
if(prefKey == "daily")
|
||||||
{
|
{
|
||||||
// This should later only get called per goal
|
// This should later only get called per goal
|
||||||
|
@ -134,9 +134,9 @@ namespace PedometerU.Tests
|
||||||
userPoints = savedPoints;
|
userPoints = savedPoints;
|
||||||
|
|
||||||
//OnStep(savedSteps, 0); //necessary?
|
//OnStep(savedSteps, 0); //necessary?
|
||||||
Debug.Log(savedSteps);
|
//Debug.Log(savedSteps);
|
||||||
|
|
||||||
Debug.Log(pbbg.rectTransform.anchoredPosition.x.ToString() + " " + pbbg.rectTransform.anchoredPosition.y.ToString());
|
//Debug.Log(pbbg.rectTransform.anchoredPosition.x.ToString() + " " + pbbg.rectTransform.anchoredPosition.y.ToString());
|
||||||
|
|
||||||
//barPos = new Vector2(pbbg.transform.position.x, 1895 - pbbg.transform.position.y);
|
//barPos = new Vector2(pbbg.transform.position.x, 1895 - pbbg.transform.position.y);
|
||||||
|
|
||||||
|
@ -227,7 +227,6 @@ namespace PedometerU.Tests
|
||||||
{
|
{
|
||||||
updateTimeRemaining ();
|
updateTimeRemaining ();
|
||||||
updateProgressBar ();
|
updateProgressBar ();
|
||||||
|
|
||||||
//updateMyGoalProgressBar ();
|
//updateMyGoalProgressBar ();
|
||||||
|
|
||||||
if(prefKey == "daily")
|
if(prefKey == "daily")
|
||||||
|
@ -258,23 +257,22 @@ namespace PedometerU.Tests
|
||||||
PlayerPrefs.SetInt(currentStepsKey, userSteps);
|
PlayerPrefs.SetInt(currentStepsKey, userSteps);
|
||||||
}
|
}
|
||||||
//goal complete
|
//goal complete
|
||||||
if(barDisplay >= 1.0f)
|
else if(barDisplay >= 1.0f)
|
||||||
{
|
{
|
||||||
Debug.Log(prefKey + "... Goal complete! +100pts!");
|
Debug.Log(prefKey + "... Goal complete! +100pts!");
|
||||||
userSteps = 0;
|
userSteps = 0;
|
||||||
PlayerPrefs.SetInt(currentStepsKey, userSteps);
|
PlayerPrefs.SetInt(currentStepsKey, userSteps);
|
||||||
savedSteps = 0;
|
savedSteps = 0;
|
||||||
//OnStep(0,0);
|
//OnStep(0,0);
|
||||||
stepText.text = userSteps.ToString () + "/" + stepsGoal.ToString();
|
|
||||||
|
|
||||||
//destroy the goal and set a new one?
|
//destroy the goal and set a new one?
|
||||||
savedPoints += stepsGoal*10;
|
savedPoints += stepsGoal*10;
|
||||||
PlayerPrefs.SetInt(totalPointsKey, savedPoints);
|
PlayerPrefs.SetInt(totalPointsKey, savedPoints);
|
||||||
pointsText.text = "Points: " + PlayerPrefs.GetInt(totalPointsKey).ToString ();
|
pointsText.text = "Points: " + PlayerPrefs.GetInt(totalPointsKey).ToString ();
|
||||||
|
|
||||||
|
//Random item
|
||||||
if(!PlayerPrefs.HasKey("inventory"))
|
if(!PlayerPrefs.HasKey("inventory"))
|
||||||
PlayerPrefs.SetString("inventory", "");
|
PlayerPrefs.SetString("inventory", "");
|
||||||
//Random item
|
|
||||||
StringBuilder invList = new StringBuilder ();
|
StringBuilder invList = new StringBuilder ();
|
||||||
invList.Append(PlayerPrefs.GetString ("inventory"));
|
invList.Append(PlayerPrefs.GetString ("inventory"));
|
||||||
invList.Append(items[(int)Math.Round(UnityEngine.Random.value*6.0f)]).Append(" ");
|
invList.Append(items[(int)Math.Round(UnityEngine.Random.value*6.0f)]).Append(" ");
|
||||||
|
|
Reference in a new issue