From d8ad2def11b6d9a8347cf094c17259aa44020383 Mon Sep 17 00:00:00 2001 From: asleal2 Date: Tue, 1 May 2018 03:45:51 -0500 Subject: [PATCH] added new progress bar, should all work... --- MoCha/Assets/Scripts/GetGoals.cs | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/MoCha/Assets/Scripts/GetGoals.cs b/MoCha/Assets/Scripts/GetGoals.cs index 0958508..b34f334 100644 --- a/MoCha/Assets/Scripts/GetGoals.cs +++ b/MoCha/Assets/Scripts/GetGoals.cs @@ -85,7 +85,7 @@ namespace PedometerU.Tests void Start () { - PlayerPrefs.DeleteAll(); //danger!! + //PlayerPrefs.DeleteAll(); //danger!! if(prefKey == "daily") { // This should later only get called per goal @@ -134,9 +134,9 @@ namespace PedometerU.Tests userPoints = savedPoints; //OnStep(savedSteps, 0); //necessary? - Debug.Log(savedSteps); + //Debug.Log(savedSteps); - Debug.Log(pbbg.rectTransform.anchoredPosition.x.ToString() + " " + pbbg.rectTransform.anchoredPosition.y.ToString()); + //Debug.Log(pbbg.rectTransform.anchoredPosition.x.ToString() + " " + pbbg.rectTransform.anchoredPosition.y.ToString()); //barPos = new Vector2(pbbg.transform.position.x, 1895 - pbbg.transform.position.y); @@ -227,7 +227,6 @@ namespace PedometerU.Tests { updateTimeRemaining (); updateProgressBar (); - //updateMyGoalProgressBar (); if(prefKey == "daily") @@ -258,23 +257,22 @@ namespace PedometerU.Tests PlayerPrefs.SetInt(currentStepsKey, userSteps); } //goal complete - if(barDisplay >= 1.0f) + else if(barDisplay >= 1.0f) { Debug.Log(prefKey + "... Goal complete! +100pts!"); userSteps = 0; PlayerPrefs.SetInt(currentStepsKey, userSteps); savedSteps = 0; //OnStep(0,0); - stepText.text = userSteps.ToString () + "/" + stepsGoal.ToString(); //destroy the goal and set a new one? savedPoints += stepsGoal*10; PlayerPrefs.SetInt(totalPointsKey, savedPoints); pointsText.text = "Points: " + PlayerPrefs.GetInt(totalPointsKey).ToString (); + //Random item if(!PlayerPrefs.HasKey("inventory")) PlayerPrefs.SetString("inventory", ""); - //Random item StringBuilder invList = new StringBuilder (); invList.Append(PlayerPrefs.GetString ("inventory")); invList.Append(items[(int)Math.Round(UnityEngine.Random.value*6.0f)]).Append(" ");