using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine.UI;
public class SceneLoader : MonoBehaviour {
Text buttontext;
public void Start()
{
buttontext = GetComponentInChildren<Text> ();
}
public void LoadScene()
string scenetext = buttontext.text;
switch (scenetext) {
case "Home":
SceneManager.LoadScene ("Main");
break;
case "Run":
SceneManager.LoadScene ("StepCounter");
default:
SceneManager.LoadScene (scenetext);