using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using UnityEngine.UI; public class SceneLoader : MonoBehaviour { Text buttontext; public void Start() { buttontext = GetComponentInChildren (); } public void LoadScene() { string scenetext = buttontext.text; switch (scenetext) { case "Home": SceneManager.LoadScene ("Main"); break; case "Run": SceneManager.LoadScene ("StepCounter"); break; default: SceneManager.LoadScene (scenetext); break; } } }