using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine.UI;
public class SceneLoader : MonoBehaviour {
Text buttontext;
public void Start()
{
buttontext = GetComponentInChildren<Text> ();
}
public void LoadScene()
string scenetext = buttontext.text;
Debug.Log (" " + scenetext);
switch (scenetext) {
case "Start":
if (!(SceneManager.GetActiveScene ().name == "Home"))
SceneManager.LoadScene ("Home");
break;
case "Run":
if (!(SceneManager.GetActiveScene ().name == "StepCounter"))
SceneManager.LoadScene ("StepCounter");
case "Profile":
if (!(SceneManager.GetActiveScene ().name == "Stats"))
SceneManager.LoadScene ("Stats");
case "Monster Creator":
if (!(SceneManager.GetActiveScene ().name == "MonsterCreator"))
SceneManager.LoadScene ("MonsterCreator");
default:
if (!(SceneManager.GetActiveScene ().name == scenetext))
SceneManager.LoadScene (scenetext);