Navigation Menu implemented.
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9 changed files with 57 additions and 1 deletions
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MoCha/Assets/Materials/Blackout.mat
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MoCha/Assets/Materials/Blackout.mat
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MoCha/Assets/Materials/Blackout.mat.meta
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MoCha/Assets/Materials/Blackout.mat.meta
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MoCha/Assets/Scripts/NavigationManager.cs
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MoCha/Assets/Scripts/NavigationManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class NavigationManager : MonoBehaviour
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{
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private GameObject navMenu;
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public void Start()
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{
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//navMenu = GameObject.Find("Navigation Menu");
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navMenu = gameObject.transform.Find("Navigation Menu").gameObject;
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}
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public void OpenNavMenu()
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{
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navMenu.SetActive (true);
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}
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public void CloseNavMenu()
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{
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navMenu.SetActive (false);
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}
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}
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MoCha/Assets/Scripts/NavigationManager.cs.meta
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MoCha/Assets/Scripts/NavigationManager.cs.meta
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guid: 658e48ac784a5d543bc76161835f7156
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timeCreated: 1524750227
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defaultReferences: []
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@ -26,6 +26,14 @@ public class SceneLoader : MonoBehaviour {
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if (!(SceneManager.GetActiveScene ().name == "StepCounter"))
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SceneManager.LoadScene ("StepCounter");
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break;
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case "Profile":
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if (!(SceneManager.GetActiveScene ().name == "Stats"))
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SceneManager.LoadScene ("Stats");
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break;
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case "Monster Creator":
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if (!(SceneManager.GetActiveScene ().name == "MonsterCreator"))
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SceneManager.LoadScene ("MonsterCreator");
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break;
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default:
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if (!(SceneManager.GetActiveScene ().name == scenetext))
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SceneManager.LoadScene (scenetext);
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