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csce441pine64backup/L09/resources/frag.glsl
2017-04-10 17:45:21 -05:00

14 lines
240 B
GLSL

#version 120
uniform sampler2D texture0;
uniform sampler2D texture1;
varying vec2 vTex0;
varying vec2 vTex1;
void main()
{
vec4 color0 = texture2D(texture0, vTex0);
//vec4 color1 = texture2D(texture1, vTex1);
gl_FragColor = color0;
}