14 lines
240 B
GLSL
14 lines
240 B
GLSL
#version 120
|
|
|
|
uniform sampler2D texture0;
|
|
uniform sampler2D texture1;
|
|
|
|
varying vec2 vTex0;
|
|
varying vec2 vTex1;
|
|
|
|
void main()
|
|
{
|
|
vec4 color0 = texture2D(texture0, vTex0);
|
|
//vec4 color1 = texture2D(texture1, vTex1);
|
|
gl_FragColor = color0;
|
|
}
|