15 lines
240 B
Text
15 lines
240 B
Text
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#version 120
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uniform sampler2D texture0;
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uniform sampler2D texture1;
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varying vec2 vTex0;
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varying vec2 vTex1;
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void main()
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{
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vec4 color0 = texture2D(texture0, vTex0);
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//vec4 color1 = texture2D(texture1, vTex1);
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gl_FragColor = color0;
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}
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