10 lines
175 B
GLSL
10 lines
175 B
GLSL
#version 120
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uniform sampler2D colorTexture;
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varying vec2 fragTexCoords;
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void main()
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{
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vec4 c = texture2D(colorTexture, fragTexCoords);
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gl_FragColor = vec4(c.rgb, 1.0);
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}
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