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csce441pine64backup/L15/resources/tex_frag.glsl

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2017-04-10 17:50:27 -05:00
#version 120
uniform sampler2D colorTexture;
varying vec2 fragTexCoords;
void main()
{
vec4 c = texture2D(colorTexture, fragTexCoords);
gl_FragColor = vec4(c.rgb, 1.0);
}