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Brandon Jackson e4d5a57a9d Revamped the startGame function
This was the only appropriate way I saw in launching the server. The startGame function takes an int as an argument, for the port number the server will host the game on.
2015-10-27 21:30:52 -05:00
Board.cpp Pushing to be able to update branch. 2015-10-27 21:19:24 -05:00
Board.h All mechanics errors fixed. Invalid moves no longer tolerated. 2015-10-27 17:30:33 -05:00
Client.cpp Update Client.cpp 2015-10-21 00:35:08 -05:00
Engine.cpp Revamped the startGame function 2015-10-27 21:30:52 -05:00
Engine.h Updated startGame to take an int as an argument 2015-10-27 21:28:37 -05:00
makefile Added makefile for test.cpp 2015-10-27 11:56:25 -05:00
Parser.cpp Initial Parser commit. 2015-10-12 17:19:07 -05:00
Parser.h Initial Parser commit. 2015-10-12 17:19:07 -05:00
Piece.cpp All mechanics errors fixed. Invalid moves no longer tolerated. 2015-10-27 17:30:33 -05:00
Piece.h stable restructure, not finished 2015-10-27 11:31:44 -05:00
README.md Update README.md 2015-10-27 20:24:07 -05:00
Server.cpp Nyeh 2015-10-27 12:26:13 -05:00
test.cpp this will work with functioning mechanics 2015-10-27 14:48:03 -05:00
test.txt testing 2015-10-07 16:42:42 -05:00

Breakthrough

Reposity for the second CSCE 315 project

compile test.cpp main by typing: make all

run: ./test

Will make separate commands for server/client in the future, for now: g++ -std=c++11 -o server server.cpp Board.cpp Engine.cpp Piece.cpp

to compile the server, then: ./server

Client is still WIP, test by compiling with: g++ -std=c++11 -o client client.cpp Board.cpp Engine.cpp Piece.cpp

run: ./client