No description
![]() This was the only appropriate way I saw in launching the server. The startGame function takes an int as an argument, for the port number the server will host the game on. |
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Board.cpp | ||
Board.h | ||
Client.cpp | ||
Engine.cpp | ||
Engine.h | ||
makefile | ||
Parser.cpp | ||
Parser.h | ||
Piece.cpp | ||
Piece.h | ||
README.md | ||
Server.cpp | ||
test.cpp | ||
test.txt |
Breakthrough
Reposity for the second CSCE 315 project
compile test.cpp main by typing: make all
run: ./test
Will make separate commands for server/client in the future, for now: g++ -std=c++11 -o server server.cpp Board.cpp Engine.cpp Piece.cpp
to compile the server, then: ./server
Client is still WIP, test by compiling with: g++ -std=c++11 -o client client.cpp Board.cpp Engine.cpp Piece.cpp
run: ./client