346 lines
11 KiB
C++
346 lines
11 KiB
C++
/* A simple server in the internet domain using TCP
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The port number is passed as an argument */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sstream>
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#include <unistd.h>
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#include <iostream>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <vector>
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#include "Board.h"
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#include "Engine.h"
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using namespace std;
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void error(const char *msg)
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{
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perror(msg);
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exit(1);
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}
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int main(int argc, char *argv[])
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{
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int sockfd, newsockfd, newsockfd2, portno;
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socklen_t clilen, clilenen;
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struct sockaddr_in serv_addr, cli_addr, cli2_addr;
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int n;
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if (argc < 2) {
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fprintf(stderr,"ERROR, no port provided\n");
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exit(1);
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}
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd < 0)
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error("ERROR opening socket");
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bzero((char *) &serv_addr, sizeof(serv_addr));
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portno = atoi(argv[1]);
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serv_addr.sin_family = AF_INET;
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serv_addr.sin_addr.s_addr = INADDR_ANY;
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serv_addr.sin_port = htons(portno);
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if (bind(sockfd, (struct sockaddr *) &serv_addr,
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sizeof(serv_addr)) < 0)
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error("ERROR on binding");
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listen(sockfd,5);
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clilen = sizeof(cli_addr);
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newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
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if (newsockfd < 0)
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error("ERROR on accept");
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//After all the server setup is done, we start the board
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Engine e;
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string move;
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bool gameOver = false;
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vector<Board> record;
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e.getBoard()->snapshot(record,(*e.getBoard()));
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char buffer[256];
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char info[256];
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int choice;
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int move_counter = 0;
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string final_move;
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//Ask client about game type
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string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\n3. Play Client vs. Client?\nEnter choice: \n";
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write(newsockfd, introduction.c_str(), introduction.length());
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n = read(newsockfd,info,255); //Reads choice as a string
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istringstream convert(info); //Converts the read string to an integer
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convert >> choice; //Sets value equal to the converted value
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//Later in the project, we need to check for AI and Human modes
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cout << "OK" << endl;
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bzero(info,256); //Resets info back to normal
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string choice_difficulty = "EASY";
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string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n3. Hard\nEnter choice: \n";
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if(choice != 3) {
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write(newsockfd, difficulty_select.c_str(), difficulty_select.length());
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n = read(newsockfd,info,255);
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istringstream con(info);
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con >> choice_difficulty;
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cout << "OK" << endl;
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bzero(info,256);
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}
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while(true) {
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if(choice == 3) {
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int choice1;
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int choice2;
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string choice1_difficulty;
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string choice2_difficulty;
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//Ask client about game type
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string choice3 = "1. Human\n2. AI\nEnter choice: \n";
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write(newsockfd, choice3.c_str(), choice3.length());
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n = read(newsockfd,info,255); //Reads choice as a string
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istringstream convert(info); //Converts the read string to an integer
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convert >> choice1; //Sets value equal to the converted value
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//Later in the project, we need to check for AI and Human modes
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cout << "OK" << endl;
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bzero(info,256); //Resets info back to normal
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if(choice1 == 2) {
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//Ask client about game type
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write(newsockfd, difficulty_select.c_str(), difficulty_select.length());
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n = read(newsockfd,info,255); //Reads choice as a string
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istringstream convert1(info); //Converts the read string to an integer
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convert1 >> choice1_difficulty; //Sets value equal to the converted value
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//Later in the project, we need to check for AI and Human modes
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cout << "OK" << endl;
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bzero(info,256); //Resets info back to normal
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}
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listen(sockfd,5);
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clilenen = sizeof(cli_addr);
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newsockfd2 = accept(sockfd, (struct sockaddr *) &cli2_addr, &clilenen);
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write(newsockfd2, "skip", 4);
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sleep(1);
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//Ask client about game type
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write(newsockfd2, choice3.c_str(), choice3.length());
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n = read(newsockfd2,info,255); //Reads choice as a string
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istringstream convert2(info); //Converts the read string to an integer
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convert2 >> choice2; //Sets value equal to the converted value
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//Later in the project, we need to check for AI and Human modes
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cout << "OK" << endl;
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bzero(info,256); //Resets info back to normal
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if(choice2 == 2) {
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//Ask client about game type
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write(newsockfd2, difficulty_select.c_str(), difficulty_select.length());
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n = read(newsockfd2,info,255); //Reads choice as a string
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istringstream convert(info); //Converts the read string to an integer
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convert >> choice2_difficulty; //Sets value equal to the converted value
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//Later in the project, we need to check for AI and Human modes
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cout << "OK" << endl;
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bzero(info,256); //Resets info back to normal
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}
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sleep(1);
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string tempboard = e.getBoard()->boardToString();
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write(newsockfd2, tempboard.c_str(), tempboard.length());//Display the board to the client (line by line)
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write(newsockfd, tempboard.c_str(), tempboard.length());//Display the board to the client (line by line)
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bool firstturn = true;
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if (newsockfd2 < 0)
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error("ERROR on accept");
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while(gameOver != true)
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{
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gameOver = e.getBoard()->isGameOver();
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e.getBoard()->setValidFalse();
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while(!gameOver && e.getBoard()->getTurn() == 'O' && !e.getBoard()->isValid())
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{
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cout << "Turn 1\n\n";
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e.getBoard()->displayBoard();//Display the board on the server
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string boardState = e.getBoard()->boardToString();
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final_move = e.getBoard()->boardToString();
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if(choice1 == 1) {
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cout<<"\nWaiting for client: ";
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n = read(newsockfd,buffer,255);
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move = buffer;
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bzero(buffer,256);
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//cout << move << "\n\n";
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//move = tempParse(move);
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parse(move,(*e.getBoard()));
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if(e.getBoard()->isValid()) {
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boardState = e.getBoard()->boardToString();
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cout << boardState << "testing\n\n";
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write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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//write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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e.getBoard()->changeTurns();
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e.getBoard()->setValidFalse();
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}
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}
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else {
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//write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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if(choice1_difficulty == "EASY")
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e.AI(17);
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else if(choice1_difficulty == "MEDIUM")
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e.AI(47);
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else
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e.AI(77);
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}
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}
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if(choice1 == 1) {
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gameOver = e.getBoard()->isGameOver();
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e.getBoard()->setValidFalse();
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e.getBoard()->snapshot(record, *e.getBoard());
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}
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else {
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e.getBoard()->displayBoard();
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e.getBoard()->setValidFalse();
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sleep(1);
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}
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while(!gameOver && e.getBoard()->getTurn() == 'X' && !e.getBoard()->isValid())
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{
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cout << "Turn 2\n\n";
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e.getBoard()->displayBoard();//Display the board on the server
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string boardState = e.getBoard()->boardToString();
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final_move = e.getBoard()->boardToString();
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write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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if(choice2 == 1) {
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cout<<"\nWaiting for client: ";
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n = read(newsockfd2,buffer,255);
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move = buffer;
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bzero(buffer,256);
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//cout << move << "\n\n";
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//move = tempParse(move);
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parse(move,(*e.getBoard()));
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if(e.getBoard()->isValid()) {
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boardState = e.getBoard()->boardToString();
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write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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e.getBoard()->changeTurns();
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e.getBoard()->setValidFalse();
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}
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}
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else {
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write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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//write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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if(choice2_difficulty == "EASY")
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e.AI(17);
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else if(choice2_difficulty == "MEDIUM")
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e.AI(47);
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else
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e.AI(77);
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//e.getBoard()->changeTurns();
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}
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}
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if(choice2 == 1) {
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gameOver = e.getBoard()->isGameOver();
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e.getBoard()->setValidFalse();
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e.getBoard()->snapshot(record, *e.getBoard());
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}
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else {
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e.getBoard()->displayBoard();
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sleep(1);
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}
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}
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}
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else if(choice == 1)
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{
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while(gameOver != true)
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{
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gameOver = e.getBoard()->isGameOver();
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while(e.getBoard()->getTurn() == 'O' && !e.getBoard()->isValid())
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{
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e.getBoard()->displayBoard();//Display the board on the server
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string boardState = e.getBoard()->boardToString();
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final_move = e.getBoard()->boardToString();
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write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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cout<<"\nWaiting for client: ";
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n = read(newsockfd,buffer,255);
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move = buffer;
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bzero(buffer,256);
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parse(move,(*e.getBoard()));
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if(e.getBoard()->isValid()) {
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e.getBoard()->changeTurns();
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e.getBoard()->setValidFalse();
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}
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}
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while(e.getBoard()->getTurn() == 'X' )
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{
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if(choice_difficulty == "EASY")
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e.AI(17);
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else if(choice_difficulty == "MEDIUM")
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e.AI(47);
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else
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e.AI(77);
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}
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gameOver = e.getBoard()->isGameOver();
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e.getBoard()->setValidFalse();
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e.getBoard()->snapshot(record, *e.getBoard());
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}
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}
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else if(choice == 2)
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{
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while (gameOver != true) {
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gameOver = e.getBoard()->isGameOver();
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while(e.getBoard()->getTurn() == 'O') {
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e.getBoard()->displayBoard();//Display the board on the server
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string boardState = e.getBoard()->boardToString();
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final_move = e.getBoard()->boardToString();
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write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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e.AI(7);
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}
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e.getBoard()->displayBoard();
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sleep(1);
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while(e.getBoard()->getTurn() == 'X' ) {
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e.getBoard()->displayBoard();//Display the board on the server
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string boardState = e.getBoard()->boardToString();
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final_move = e.getBoard()->boardToString();
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write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
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e.AI(7);
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}
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gameOver = e.getBoard()->isGameOver();
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}
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}
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final_move = e.getBoard()->boardToString();
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string game_over = "\n\nGAME OVER!!!\n";
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write(newsockfd, final_move.c_str(), final_move.length()); //Display the board to the client (line by line)
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write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over
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write(newsockfd2, final_move.c_str(), final_move.length()); //Display the board to the client (line by line)
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write(newsockfd2, game_over.c_str(), game_over.length()); //Tell the client the game is over
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cout << game_over;
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usleep(1);
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close(newsockfd);
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close(sockfd);
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break;
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}
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return 0;
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}
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