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breakthroughpine64backup/Server.cpp
2015-11-04 00:25:06 -06:00

346 lines
11 KiB
C++

/* A simple server in the internet domain using TCP
The port number is passed as an argument */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sstream>
#include <unistd.h>
#include <iostream>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <vector>
#include "Board.h"
#include "Engine.h"
using namespace std;
void error(const char *msg)
{
perror(msg);
exit(1);
}
int main(int argc, char *argv[])
{
int sockfd, newsockfd, newsockfd2, portno;
socklen_t clilen, clilenen;
struct sockaddr_in serv_addr, cli_addr, cli2_addr;
int n;
if (argc < 2) {
fprintf(stderr,"ERROR, no port provided\n");
exit(1);
}
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
bzero((char *) &serv_addr, sizeof(serv_addr));
portno = atoi(argv[1]);
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portno);
if (bind(sockfd, (struct sockaddr *) &serv_addr,
sizeof(serv_addr)) < 0)
error("ERROR on binding");
listen(sockfd,5);
clilen = sizeof(cli_addr);
newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
if (newsockfd < 0)
error("ERROR on accept");
//After all the server setup is done, we start the board
Engine e;
string move;
bool gameOver = false;
vector<Board> record;
e.getBoard()->snapshot(record,(*e.getBoard()));
char buffer[256];
char info[256];
int choice;
int move_counter = 0;
string final_move;
//Ask client about game type
string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\n3. Play Client vs. Client?\nEnter choice: \n";
write(newsockfd, introduction.c_str(), introduction.length());
n = read(newsockfd,info,255); //Reads choice as a string
istringstream convert(info); //Converts the read string to an integer
convert >> choice; //Sets value equal to the converted value
//Later in the project, we need to check for AI and Human modes
cout << "OK" << endl;
bzero(info,256); //Resets info back to normal
string choice_difficulty = "EASY";
string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n3. Hard\nEnter choice: \n";
if(choice != 3) {
write(newsockfd, difficulty_select.c_str(), difficulty_select.length());
n = read(newsockfd,info,255);
istringstream con(info);
con >> choice_difficulty;
cout << "OK" << endl;
bzero(info,256);
}
while(true) {
if(choice == 3) {
int choice1;
int choice2;
string choice1_difficulty;
string choice2_difficulty;
//Ask client about game type
string choice3 = "1. Human\n2. AI\nEnter choice: \n";
write(newsockfd, choice3.c_str(), choice3.length());
n = read(newsockfd,info,255); //Reads choice as a string
istringstream convert(info); //Converts the read string to an integer
convert >> choice1; //Sets value equal to the converted value
//Later in the project, we need to check for AI and Human modes
cout << "OK" << endl;
bzero(info,256); //Resets info back to normal
if(choice1 == 2) {
//Ask client about game type
write(newsockfd, difficulty_select.c_str(), difficulty_select.length());
n = read(newsockfd,info,255); //Reads choice as a string
istringstream convert1(info); //Converts the read string to an integer
convert1 >> choice1_difficulty; //Sets value equal to the converted value
//Later in the project, we need to check for AI and Human modes
cout << "OK" << endl;
bzero(info,256); //Resets info back to normal
}
listen(sockfd,5);
clilenen = sizeof(cli_addr);
newsockfd2 = accept(sockfd, (struct sockaddr *) &cli2_addr, &clilenen);
write(newsockfd2, "skip", 4);
sleep(1);
//Ask client about game type
write(newsockfd2, choice3.c_str(), choice3.length());
n = read(newsockfd2,info,255); //Reads choice as a string
istringstream convert2(info); //Converts the read string to an integer
convert2 >> choice2; //Sets value equal to the converted value
//Later in the project, we need to check for AI and Human modes
cout << "OK" << endl;
bzero(info,256); //Resets info back to normal
if(choice2 == 2) {
//Ask client about game type
write(newsockfd2, difficulty_select.c_str(), difficulty_select.length());
n = read(newsockfd2,info,255); //Reads choice as a string
istringstream convert(info); //Converts the read string to an integer
convert >> choice2_difficulty; //Sets value equal to the converted value
//Later in the project, we need to check for AI and Human modes
cout << "OK" << endl;
bzero(info,256); //Resets info back to normal
}
sleep(1);
string tempboard = e.getBoard()->boardToString();
write(newsockfd2, tempboard.c_str(), tempboard.length());//Display the board to the client (line by line)
write(newsockfd, tempboard.c_str(), tempboard.length());//Display the board to the client (line by line)
bool firstturn = true;
if (newsockfd2 < 0)
error("ERROR on accept");
while(gameOver != true)
{
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
while(!gameOver && e.getBoard()->getTurn() == 'O' && !e.getBoard()->isValid())
{
cout << "Turn 1\n\n";
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
if(choice1 == 1) {
cout<<"\nWaiting for client: ";
n = read(newsockfd,buffer,255);
move = buffer;
bzero(buffer,256);
//cout << move << "\n\n";
//move = tempParse(move);
parse(move,(*e.getBoard()));
if(e.getBoard()->isValid()) {
boardState = e.getBoard()->boardToString();
cout << boardState << "testing\n\n";
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
//write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
e.getBoard()->changeTurns();
e.getBoard()->setValidFalse();
}
}
else {
//write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
if(choice1_difficulty == "EASY")
e.AI(17);
else if(choice1_difficulty == "MEDIUM")
e.AI(47);
else
e.AI(77);
}
}
if(choice1 == 1) {
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
e.getBoard()->snapshot(record, *e.getBoard());
}
else {
e.getBoard()->displayBoard();
e.getBoard()->setValidFalse();
sleep(1);
}
while(!gameOver && e.getBoard()->getTurn() == 'X' && !e.getBoard()->isValid())
{
cout << "Turn 2\n\n";
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
if(choice2 == 1) {
cout<<"\nWaiting for client: ";
n = read(newsockfd2,buffer,255);
move = buffer;
bzero(buffer,256);
//cout << move << "\n\n";
//move = tempParse(move);
parse(move,(*e.getBoard()));
if(e.getBoard()->isValid()) {
boardState = e.getBoard()->boardToString();
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
e.getBoard()->changeTurns();
e.getBoard()->setValidFalse();
}
}
else {
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
//write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
if(choice2_difficulty == "EASY")
e.AI(17);
else if(choice2_difficulty == "MEDIUM")
e.AI(47);
else
e.AI(77);
//e.getBoard()->changeTurns();
}
}
if(choice2 == 1) {
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
e.getBoard()->snapshot(record, *e.getBoard());
}
else {
e.getBoard()->displayBoard();
sleep(1);
}
}
}
else if(choice == 1)
{
while(gameOver != true)
{
gameOver = e.getBoard()->isGameOver();
while(e.getBoard()->getTurn() == 'O' && !e.getBoard()->isValid())
{
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
cout<<"\nWaiting for client: ";
n = read(newsockfd,buffer,255);
move = buffer;
bzero(buffer,256);
parse(move,(*e.getBoard()));
if(e.getBoard()->isValid()) {
e.getBoard()->changeTurns();
e.getBoard()->setValidFalse();
}
}
while(e.getBoard()->getTurn() == 'X' )
{
if(choice_difficulty == "EASY")
e.AI(17);
else if(choice_difficulty == "MEDIUM")
e.AI(47);
else
e.AI(77);
}
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
e.getBoard()->snapshot(record, *e.getBoard());
}
}
else if(choice == 2)
{
while (gameOver != true) {
gameOver = e.getBoard()->isGameOver();
while(e.getBoard()->getTurn() == 'O') {
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
e.AI(7);
}
e.getBoard()->displayBoard();
sleep(1);
while(e.getBoard()->getTurn() == 'X' ) {
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
e.AI(7);
}
gameOver = e.getBoard()->isGameOver();
}
}
final_move = e.getBoard()->boardToString();
string game_over = "\n\nGAME OVER!!!\n";
write(newsockfd, final_move.c_str(), final_move.length()); //Display the board to the client (line by line)
write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over
write(newsockfd2, final_move.c_str(), final_move.length()); //Display the board to the client (line by line)
write(newsockfd2, game_over.c_str(), game_over.length()); //Tell the client the game is over
cout << game_over;
usleep(1);
close(newsockfd);
close(sockfd);
break;
}
return 0;
}