/* A simple server in the internet domain using TCP The port number is passed as an argument */ #include #include #include #include #include #include #include #include #include #include #include "Board.h" #include "Engine.h" using namespace std; void error(const char *msg) { perror(msg); exit(1); } int main(int argc, char *argv[]) { int sockfd, newsockfd, newsockfd2, portno; socklen_t clilen, clilenen; struct sockaddr_in serv_addr, cli_addr, cli2_addr; int n; if (argc < 2) { fprintf(stderr,"ERROR, no port provided\n"); exit(1); } sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd < 0) error("ERROR opening socket"); bzero((char *) &serv_addr, sizeof(serv_addr)); portno = atoi(argv[1]); serv_addr.sin_family = AF_INET; serv_addr.sin_addr.s_addr = INADDR_ANY; serv_addr.sin_port = htons(portno); if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) error("ERROR on binding"); listen(sockfd,5); clilen = sizeof(cli_addr); newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen); if (newsockfd < 0) error("ERROR on accept"); //After all the server setup is done, we start the board Engine e; string move; bool gameOver = false; vector record; e.getBoard()->snapshot(record,(*e.getBoard())); char buffer[256]; char info[256]; int choice; int move_counter = 0; string final_move; //Ask client about game type string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\n3. Play Client vs. Client?\nEnter choice: \n"; write(newsockfd, introduction.c_str(), introduction.length()); n = read(newsockfd,info,255); //Reads choice as a string istringstream convert(info); //Converts the read string to an integer convert >> choice; //Sets value equal to the converted value //Later in the project, we need to check for AI and Human modes cout << "OK" << endl; bzero(info,256); //Resets info back to normal string choice_difficulty = "EASY"; string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n3. Hard\nEnter choice: \n"; if(choice != 3) { write(newsockfd, difficulty_select.c_str(), difficulty_select.length()); n = read(newsockfd,info,255); istringstream con(info); con >> choice_difficulty; cout << "OK" << endl; bzero(info,256); } while(true) { if(choice == 3) { int choice1; int choice2; string choice1_difficulty; string choice2_difficulty; //Ask client about game type string choice3 = "1. Human\n2. AI\nEnter choice: \n"; write(newsockfd, choice3.c_str(), choice3.length()); n = read(newsockfd,info,255); //Reads choice as a string istringstream convert(info); //Converts the read string to an integer convert >> choice1; //Sets value equal to the converted value //Later in the project, we need to check for AI and Human modes cout << "OK" << endl; bzero(info,256); //Resets info back to normal if(choice1 == 2) { //Ask client about game type write(newsockfd, difficulty_select.c_str(), difficulty_select.length()); n = read(newsockfd,info,255); //Reads choice as a string istringstream convert1(info); //Converts the read string to an integer convert1 >> choice1_difficulty; //Sets value equal to the converted value //Later in the project, we need to check for AI and Human modes cout << "OK" << endl; bzero(info,256); //Resets info back to normal } listen(sockfd,5); clilenen = sizeof(cli_addr); newsockfd2 = accept(sockfd, (struct sockaddr *) &cli2_addr, &clilenen); write(newsockfd2, "skip", 4); sleep(1); //Ask client about game type write(newsockfd2, choice3.c_str(), choice3.length()); n = read(newsockfd2,info,255); //Reads choice as a string istringstream convert2(info); //Converts the read string to an integer convert2 >> choice2; //Sets value equal to the converted value //Later in the project, we need to check for AI and Human modes cout << "OK" << endl; bzero(info,256); //Resets info back to normal if(choice2 == 2) { //Ask client about game type write(newsockfd2, difficulty_select.c_str(), difficulty_select.length()); n = read(newsockfd2,info,255); //Reads choice as a string istringstream convert(info); //Converts the read string to an integer convert >> choice2_difficulty; //Sets value equal to the converted value //Later in the project, we need to check for AI and Human modes cout << "OK" << endl; bzero(info,256); //Resets info back to normal } sleep(1); string tempboard = e.getBoard()->boardToString(); write(newsockfd2, tempboard.c_str(), tempboard.length());//Display the board to the client (line by line) write(newsockfd, tempboard.c_str(), tempboard.length());//Display the board to the client (line by line) bool firstturn = true; if (newsockfd2 < 0) error("ERROR on accept"); while(gameOver != true) { gameOver = e.getBoard()->isGameOver(); e.getBoard()->setValidFalse(); while(!gameOver && e.getBoard()->getTurn() == 'O' && !e.getBoard()->isValid()) { cout << "Turn 1\n\n"; e.getBoard()->displayBoard();//Display the board on the server string boardState = e.getBoard()->boardToString(); final_move = e.getBoard()->boardToString(); if(choice1 == 1) { cout<<"\nWaiting for client: "; n = read(newsockfd,buffer,255); move = buffer; bzero(buffer,256); //cout << move << "\n\n"; //move = tempParse(move); parse(move,(*e.getBoard())); if(e.getBoard()->isValid()) { boardState = e.getBoard()->boardToString(); cout << boardState << "testing\n\n"; write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line) //write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line) e.getBoard()->changeTurns(); e.getBoard()->setValidFalse(); } } else { //write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line) write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line) if(choice1_difficulty == "EASY") e.AI(17); else if(choice1_difficulty == "MEDIUM") e.AI(47); else e.AI(77); } } if(choice1 == 1) { gameOver = e.getBoard()->isGameOver(); e.getBoard()->setValidFalse(); e.getBoard()->snapshot(record, *e.getBoard()); } else { e.getBoard()->displayBoard(); e.getBoard()->setValidFalse(); sleep(1); } while(!gameOver && e.getBoard()->getTurn() == 'X' && !e.getBoard()->isValid()) { cout << "Turn 2\n\n"; e.getBoard()->displayBoard();//Display the board on the server string boardState = e.getBoard()->boardToString(); final_move = e.getBoard()->boardToString(); write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line) if(choice2 == 1) { cout<<"\nWaiting for client: "; n = read(newsockfd2,buffer,255); move = buffer; bzero(buffer,256); //cout << move << "\n\n"; //move = tempParse(move); parse(move,(*e.getBoard())); if(e.getBoard()->isValid()) { boardState = e.getBoard()->boardToString(); write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line) write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line) e.getBoard()->changeTurns(); e.getBoard()->setValidFalse(); } } else { write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line) //write(newsockfd2, boardState.c_str(), boardState.length());//Display the board to the client (line by line) if(choice2_difficulty == "EASY") e.AI(17); else if(choice2_difficulty == "MEDIUM") e.AI(47); else e.AI(77); //e.getBoard()->changeTurns(); } } if(choice2 == 1) { gameOver = e.getBoard()->isGameOver(); e.getBoard()->setValidFalse(); e.getBoard()->snapshot(record, *e.getBoard()); } else { e.getBoard()->displayBoard(); sleep(1); } } } else if(choice == 1) { while(gameOver != true) { gameOver = e.getBoard()->isGameOver(); while(e.getBoard()->getTurn() == 'O' && !e.getBoard()->isValid()) { e.getBoard()->displayBoard();//Display the board on the server string boardState = e.getBoard()->boardToString(); final_move = e.getBoard()->boardToString(); write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line) cout<<"\nWaiting for client: "; n = read(newsockfd,buffer,255); move = buffer; bzero(buffer,256); parse(move,(*e.getBoard())); if(e.getBoard()->isValid()) { e.getBoard()->changeTurns(); e.getBoard()->setValidFalse(); } } while(e.getBoard()->getTurn() == 'X' ) { if(choice_difficulty == "EASY") e.AI(17); else if(choice_difficulty == "MEDIUM") e.AI(47); else e.AI(77); } gameOver = e.getBoard()->isGameOver(); e.getBoard()->setValidFalse(); e.getBoard()->snapshot(record, *e.getBoard()); } } else if(choice == 2) { while (gameOver != true) { gameOver = e.getBoard()->isGameOver(); while(e.getBoard()->getTurn() == 'O') { e.getBoard()->displayBoard();//Display the board on the server string boardState = e.getBoard()->boardToString(); final_move = e.getBoard()->boardToString(); write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line) e.AI(7); } e.getBoard()->displayBoard(); sleep(1); while(e.getBoard()->getTurn() == 'X' ) { e.getBoard()->displayBoard();//Display the board on the server string boardState = e.getBoard()->boardToString(); final_move = e.getBoard()->boardToString(); write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line) e.AI(7); } gameOver = e.getBoard()->isGameOver(); } } final_move = e.getBoard()->boardToString(); string game_over = "\n\nGAME OVER!!!\n"; write(newsockfd, final_move.c_str(), final_move.length()); //Display the board to the client (line by line) write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over write(newsockfd2, final_move.c_str(), final_move.length()); //Display the board to the client (line by line) write(newsockfd2, game_over.c_str(), game_over.length()); //Tell the client the game is over cout << game_over; usleep(1); close(newsockfd); close(sockfd); break; } return 0; }