Revamped the startGame function
This was the only appropriate way I saw in launching the server. The startGame function takes an int as an argument, for the port number the server will host the game on.
This commit is contained in:
parent
7733193a4b
commit
e4d5a57a9d
1 changed files with 90 additions and 17 deletions
101
Engine.cpp
101
Engine.cpp
|
@ -2,30 +2,84 @@
|
|||
#include <vector>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <sstream>
|
||||
#include <unistd.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include "Engine.h"
|
||||
|
||||
|
||||
Engine::Engine(){
|
||||
Board* brd = new Board();
|
||||
b = brd;
|
||||
}
|
||||
|
||||
void Engine::startGame(){
|
||||
cout<<"WELCOME\n";
|
||||
void Engine::startGame(int port){
|
||||
|
||||
cout<<"1. Play against AI?\n";
|
||||
cout<<"2. Play against a human?\n";
|
||||
cout<<"Enter choice: \n";
|
||||
cout << "Launching server..." << endl;
|
||||
int sockfd, newsockfd, portno;
|
||||
socklen_t clilen;
|
||||
struct sockaddr_in serv_addr, cli_addr;
|
||||
int n;
|
||||
|
||||
int choice = -1;
|
||||
cin >> choice;
|
||||
cout << "OK" << endl;
|
||||
if (port < 2) {
|
||||
cout << "ERROR, no port provided\n";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
sockfd = socket(AF_INET, SOCK_STREAM, 0);
|
||||
|
||||
if (sockfd < 0)
|
||||
cout << "ERROR opening socket";
|
||||
|
||||
bzero((char *) &serv_addr, sizeof(serv_addr));
|
||||
portno = port;
|
||||
serv_addr.sin_family = AF_INET;
|
||||
serv_addr.sin_addr.s_addr = INADDR_ANY;
|
||||
serv_addr.sin_port = htons(portno);
|
||||
|
||||
if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)
|
||||
cout << "ERROR on binding";
|
||||
|
||||
listen(sockfd,5);
|
||||
clilen = sizeof(cli_addr);
|
||||
newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
|
||||
|
||||
if (newsockfd < 0)
|
||||
cout << "ERROR on accept";
|
||||
|
||||
string move;
|
||||
|
||||
bool gameOver = false;
|
||||
vector<Board> record;
|
||||
b->snapshot(record, *b);
|
||||
char buffer[256];
|
||||
char info[256];
|
||||
int choice = -1;
|
||||
int choice_difficulty = -1;
|
||||
string final_move;
|
||||
|
||||
//Ask client about game type
|
||||
string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\nEnter choice: \n";
|
||||
write(newsockfd, introduction.c_str(), introduction.length());
|
||||
n = read(newsockfd,info,255); //Reads choice as a string
|
||||
istringstream convert(info); //Converts the read string to an integer
|
||||
convert >> choice; //Sets value equal to the converted value
|
||||
//Later in the project, we need to check for AI and Human modes
|
||||
cout << "OK" << endl;
|
||||
bzero(info,256); //Resets info back to normal
|
||||
|
||||
/*//Becca- once your AI code is working, use this code:
|
||||
|
||||
string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n4. Hard\nEnter choice: \n";
|
||||
write(newsockfd, difficulty_select.c_str(), difficulty_select.length());
|
||||
n = read(newsockfd,info,255);
|
||||
istringstream convert(info);
|
||||
convert >> choice_difficulty;
|
||||
cout << "OK" << endl;
|
||||
bzero(info,256);
|
||||
|
||||
*/
|
||||
|
||||
while (gameOver != true)
|
||||
{
|
||||
|
@ -34,9 +88,13 @@ void Engine::startGame(){
|
|||
while(b->getTurn() == 'O' && !b->isValid())
|
||||
{
|
||||
b->displayBoard();
|
||||
cout<<"\nEnter command: ";
|
||||
cin>>move;
|
||||
cout << "\n";
|
||||
string boardState = b->boardToString();
|
||||
final_move = b->boardToString();
|
||||
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
|
||||
cout<<"\nStanding by for client... \n";
|
||||
n = read(newsockfd,buffer,255);//Read the client's input
|
||||
move = buffer;
|
||||
bzero(buffer,256);
|
||||
b->interpret(move, *b);
|
||||
if(b->isValid()) {
|
||||
b->changeTurns();
|
||||
|
@ -49,13 +107,28 @@ void Engine::startGame(){
|
|||
while(b->getTurn() == 'X' )
|
||||
{
|
||||
easyAI();
|
||||
/*Becca- once you finish your AI, uncomment this out and remove the line directly above this
|
||||
if(choice_difficulty == 1)
|
||||
easyAI();
|
||||
else if(choice_difficulty == 2)
|
||||
mediumAI();
|
||||
else
|
||||
hardAI();
|
||||
*/
|
||||
}
|
||||
|
||||
gameOver = b->isGameOver();
|
||||
b->setValidFalse();
|
||||
|
||||
b->snapshot(record, *b);
|
||||
}
|
||||
final_move = b->boardToString();
|
||||
string game_over = "\n\nGAME OVER!!!\n";
|
||||
write(newsockfd, final_move.c_str(), final_move.length()); //Display the board to the client (line by line)
|
||||
write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over
|
||||
cout << game_over;
|
||||
usleep(1);
|
||||
close(newsockfd);
|
||||
close(sockfd);
|
||||
}
|
||||
|
||||
void Engine::easyAI()
|
||||
|
|
Reference in a new issue