restructuring main.cpp

This commit is contained in:
Rebecca Schofield 2015-10-19 15:36:20 -05:00
parent a2f5023881
commit d64552743a
6 changed files with 1485 additions and 582 deletions

500
Board.cpp Executable file
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class Board
{
char boardArray [8][8];
char turn = 'O';
public:
Board()
{
for (int i = 0; i < 2; ++i)
{
for (int j = 0; j < 8; ++j)
{
boardArray[i][j] = 'X';
}
}
for (int i = 2; i < 6; ++i)
{
for (int j = 0; j < 8; ++j)
{
boardArray[i][j] = '_';
}
}
for (int i = 6; i <= 7; ++i)
{
for (int j = 0; j < 8; ++j)
{
boardArray[i][j] = 'O';
}
}
}
moves parse(string input)
{
input = myToUpper(input);
cout<<input<<endl;
int temp1;
char temp2;
string temp3;
temp2 = input[0];
temp1 = input[1] - '0';
if (input[3] == 'L')
{
temp3 = "LEFT";
}
else if (input[3] == 'R')
{
temp3 = "RIGHT";
}
else
{
temp3 = "FWD";
}
moves output(temp1,temp2,temp3);
return output;
}
char getTurn()
{
return turn;
}
bool isGameOver()
{
for (int i = 0; i < 8; ++i)
{
if (boardArray[0][i] == 'O')
{
cout<<"\n\n\nplayer O wins!\n\n\n"<<endl;
return true;
}
if (boardArray[7][i] == 'X')
{
cout<<"\n\n\nplayer X wins!\n\n\n"<<endl;
return true;
}
// else return false; this line was making this function return false no matter what, apparently...
}
}
void changeTurns()
{
if (turn == 'O') turn = 'X';
else turn = 'O';
}
void displayBoard()
{
cout<<"\n\n";
cout<<" A B C D E F G H"<<endl;
for (int i = 0; i < 8; ++i)
{
int mango = 8 - i;
cout<<mango<<" ";
for (int j = 0; j < 8; ++j)
{
cout<<boardArray[i][j]<<" ";
}
cout<<endl;
}
cout<<'\n'<<endl;
cout<<"turn : "<<turn;
}
int charToIntColumn(char input) //converts column number to int
{
int kolumn;
switch (input)
{
case 'A': kolumn = 0; break;
case 'B': kolumn = 1; break;
case 'C': kolumn = 2; break;
case 'D': kolumn = 3; break;
case 'E': kolumn = 4; break;
case 'F': kolumn = 5; break;
case 'G': kolumn = 6; break;
case 'H': kolumn = 7; break;
}
return kolumn;
}
char intToCharColumn(int input) //converts column number to int
{
char kolumn;
switch (input)
{
case 1: kolumn = 'A'; break;
case 2: kolumn = 'B'; break;
case 3: kolumn = 'C'; break;
case 4: kolumn = 'D'; break;
case 5: kolumn = 'E'; break;
case 6: kolumn = 'F'; break;
case 7: kolumn = 'G'; break;
case 8: kolumn = 'H'; break;
}
return kolumn;
}
void move(string inputMove)
{
moves jugada = parse(inputMove);
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
int temp = boardArray[row][kolumn];
int reflector = 1;
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
else if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
else if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
void move(moves jugada)
{
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
int temp = boardArray[row][kolumn];
if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
int reflector = 1;
if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
bool isThisMovePossible(int r, int c, string moveType)
{
char pieceToMove = boardArray[r][c];
if (pieceToMove != turn) //trying to move invalid piece
{
return false;
}
int reflector = 1;
if (pieceToMove == 'O')
{
reflector *= -1;
}
else
{
if (moveType == "FWD")
{
if (boardArray[r+reflector][c] == '_') return true;
else return false;
}
else if (moveType == "RIGHT")
{
if (boardArray[r+reflector][c+1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7) ) return true;
else return false;
}
else if (moveType == "LEFT")
{
if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) ) return true;
else return false;
}
else return false;
}
}
vector<moves> viewPossibleMoves()
{
vector<moves> output;
for (int r = 0; r < 8; ++r)
{
for (int c = 0; c < 8; ++c)
{
if (boardArray[r][c] == turn)
{
if (isThisMovePossible(r,c,"FWD"))
{
moves temp(8-r,intToCharColumn(c+1),"FWD");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"LEFT"))
{
moves temp(8-r,intToCharColumn(c+1),"LEFT");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"RIGHT"))
{
moves temp(8-r,intToCharColumn(c+1),"RIGHT");
output.push_back(temp);
}
}
}
}
return output;
}
void easyAI()
{
//1) see all possible movements
vector<moves> listOfMoves = viewPossibleMoves();
//2) pick a movement
srand(time(NULL));
int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element
//3) execute movement
int temp = randomChoice;
move(listOfMoves[randomChoice]);
//cout<<"\n\nMove executed by AI: "<<listOfMoves[temp].column<<" "<<listOfMoves[temp].row<<" "<<listOfMoves[temp].moveType<<endl; uncomment for debugging purposes
}
};

390
Board.h Executable file
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#pragma once
using namespace std;
class Board {
char boardArray [8][8];
char turn = 'O';
public:
Board();
moves parse(string input);
char getTurn() { return turn; }
bool isGameOver();
void changeTurns();
void displayBoard();
int charToIntColumn(char input) //converts column number to int
{
int kolumn;
switch (input)
{
case 'A': kolumn = 0; break;
case 'B': kolumn = 1; break;
case 'C': kolumn = 2; break;
case 'D': kolumn = 3; break;
case 'E': kolumn = 4; break;
case 'F': kolumn = 5; break;
case 'G': kolumn = 6; break;
case 'H': kolumn = 7; break;
}
return kolumn;
}
char intToCharColumn(int input) //converts column number to int
{
char kolumn;
switch (input)
{
case 1: kolumn = 'A'; break;
case 2: kolumn = 'B'; break;
case 3: kolumn = 'C'; break;
case 4: kolumn = 'D'; break;
case 5: kolumn = 'E'; break;
case 6: kolumn = 'F'; break;
case 7: kolumn = 'G'; break;
case 8: kolumn = 'H'; break;
}
return kolumn;
}
void move(string inputMove)
{
moves jugada = parse(inputMove);
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
int temp = boardArray[row][kolumn];
int reflector = 1;
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
else if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
else if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
void move(moves jugada)
{
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
int temp = boardArray[row][kolumn];
if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
int reflector = 1;
if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
bool isThisMovePossible(int r, int c, string moveType)
{
char pieceToMove = boardArray[r][c];
if (pieceToMove != turn) //trying to move invalid piece
{
return false;
}
int reflector = 1;
if (pieceToMove == 'O')
{
reflector *= -1;
}
else
{
if (moveType == "FWD")
{
if (boardArray[r+reflector][c] == '_') return true;
else return false;
}
else if (moveType == "RIGHT")
{
if (boardArray[r+reflector][c+1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7) ) return true;
else return false;
}
else if (moveType == "LEFT")
{
if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) ) return true;
else return false;
}
else return false;
}
}
vector<moves> viewPossibleMoves()
{
vector<moves> output;
for (int r = 0; r < 8; ++r)
{
for (int c = 0; c < 8; ++c)
{
if (boardArray[r][c] == turn)
{
if (isThisMovePossible(r,c,"FWD"))
{
moves temp(8-r,intToCharColumn(c+1),"FWD");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"LEFT"))
{
moves temp(8-r,intToCharColumn(c+1),"LEFT");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"RIGHT"))
{
moves temp(8-r,intToCharColumn(c+1),"RIGHT");
output.push_back(temp);
}
}
}
}
return output;
}
void easyAI()
{
//1) see all possible movements
vector<moves> listOfMoves = viewPossibleMoves();
//2) pick a movement
srand(time(NULL));
int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element
//3) execute movement
int temp = randomChoice;
move(listOfMoves[randomChoice]);
//cout<<"\n\nMove executed by AI: "<<listOfMoves[temp].column<<" "<<listOfMoves[temp].row<<" "<<listOfMoves[temp].moveType<<endl; uncomment for debugging purposes
}
};

560
GameEngine.cpp Executable file
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#include <iostream>
#include <vector>
#include <stdlib.h>
#include <stdio.h>
#include "GameEngine.h"
using namespace std;
string myToUpper(string input)
{
string output;
for (int i = 0 ; i < input.size(); ++i)
{
int numeric;
if ((input[i] - 0 >= 97) && (input[i] - 0 <= 122))
{
numeric = input[i] - 32;
output.push_back((char)numeric);// = 'Q';//(char) numeric;
}
else output.push_back(input[i]);
}
for (int i = 0; i < output.size(); ++i)
{
cout<<output[i]<<endl;
}
return output;
}
struct moves
{
int row;
char column;
string moveType;
moves(int linea, int columna, string m)
{
row = linea;
column = columna;
moveType = m;
}
};
class Board
{
char boardArray [8][8];
char turn = 'O';
public:
Board()
{
for (int i = 0; i < 2; ++i)
{
for (int j = 0; j < 8; ++j)
{
boardArray[i][j] = 'X';
}
}
for (int i = 2; i < 6; ++i)
{
for (int j = 0; j < 8; ++j)
{
boardArray[i][j] = '_';
}
}
for (int i = 6; i <= 7; ++i)
{
for (int j = 0; j < 8; ++j)
{
boardArray[i][j] = 'O';
}
}
}
moves parse(string input)
{
input = myToUpper(input);
cout<<input<<endl;
int temp1;
char temp2;
string temp3;
temp2 = input[0];
temp1 = input[1] - '0';
if (input[3] == 'L')
{
temp3 = "LEFT";
}
else if (input[3] == 'R')
{
temp3 = "RIGHT";
}
else
{
temp3 = "FWD";
}
moves output(temp1,temp2,temp3);
return output;
}
char getTurn()
{
return turn;
}
bool isGameOver()
{
for (int i = 0; i < 8; ++i)
{
if (boardArray[0][i] == 'O')
{
cout<<"\n\n\nplayer O wins!\n\n\n"<<endl;
return true;
}
if (boardArray[7][i] == 'X')
{
cout<<"\n\n\nplayer X wins!\n\n\n"<<endl;
return true;
}
// else return false; this line was making this function return false no matter what, apparently...
}
}
void changeTurns()
{
if (turn == 'O') turn = 'X';
else turn = 'O';
}
void displayBoard()
{
cout<<"\n\n";
cout<<" A B C D E F G H"<<endl;
for (int i = 0; i < 8; ++i)
{
int mango = 8 - i;
cout<<mango<<" ";
for (int j = 0; j < 8; ++j)
{
cout<<boardArray[i][j]<<" ";
}
cout<<endl;
}
cout<<'\n'<<endl;
cout<<"turn : "<<turn;
}
int charToIntColumn(char input) //converts column number to int
{
int kolumn;
switch (input)
{
case 'A': kolumn = 0; break;
case 'B': kolumn = 1; break;
case 'C': kolumn = 2; break;
case 'D': kolumn = 3; break;
case 'E': kolumn = 4; break;
case 'F': kolumn = 5; break;
case 'G': kolumn = 6; break;
case 'H': kolumn = 7; break;
}
return kolumn;
}
char intToCharColumn(int input) //converts column number to int
{
char kolumn;
switch (input)
{
case 1: kolumn = 'A'; break;
case 2: kolumn = 'B'; break;
case 3: kolumn = 'C'; break;
case 4: kolumn = 'D'; break;
case 5: kolumn = 'E'; break;
case 6: kolumn = 'F'; break;
case 7: kolumn = 'G'; break;
case 8: kolumn = 'H'; break;
}
return kolumn;
}
void move(string inputMove)
{
moves jugada = parse(inputMove);
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
int temp = boardArray[row][kolumn];
int reflector = 1;
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
else if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
else if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
void move(moves jugada)
{
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
int temp = boardArray[row][kolumn];
if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
int reflector = 1;
if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
bool isThisMovePossible(int r, int c, string moveType)
{
char pieceToMove = boardArray[r][c];
if (pieceToMove != turn) //trying to move invalid piece
{
return false;
}
int reflector = 1;
if (pieceToMove == 'O')
{
reflector *= -1;
}
else
{
if (moveType == "FWD")
{
if (boardArray[r+reflector][c] == '_') return true;
else return false;
}
else if (moveType == "RIGHT")
{
if (boardArray[r+reflector][c+1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7) ) return true;
else return false;
}
else if (moveType == "LEFT")
{
if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) ) return true;
else return false;
}
else return false;
}
}
vector<moves> viewPossibleMoves()
{
vector<moves> output;
for (int r = 0; r < 8; ++r)
{
for (int c = 0; c < 8; ++c)
{
if (boardArray[r][c] == turn)
{
if (isThisMovePossible(r,c,"FWD"))
{
moves temp(8-r,intToCharColumn(c+1),"FWD");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"LEFT"))
{
moves temp(8-r,intToCharColumn(c+1),"LEFT");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"RIGHT"))
{
moves temp(8-r,intToCharColumn(c+1),"RIGHT");
output.push_back(temp);
}
}
}
}
return output;
}
void easyAI()
{
//1) see all possible movements
vector<moves> listOfMoves = viewPossibleMoves();
//2) pick a movement
srand(time(NULL));
int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element
//3) execute movement
int temp = randomChoice;
move(listOfMoves[randomChoice]);
//cout<<"\n\nMove executed by AI: "<<listOfMoves[temp].column<<" "<<listOfMoves[temp].row<<" "<<listOfMoves[temp].moveType<<endl; uncomment for debugging purposes
}
};
void displayPossibleMoves(vector<moves> input)
{
cout<<"\n\nList of possible Moves:"<<endl;
for (int i = 0; i < input.size(); ++i)
{
cout<<"possible move: "<<input[i].row<<" "<<input[i].column<<" "<<input[i].moveType<<endl;
}
}

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GameEngine.h Executable file
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#pragma once
#include <vector>
#include "Board.h"
using namespace std;
string myToUpper(string input);
struct moves
{
int row;
char column;
string moveType;
moves(int linea, int columna, string m)
{
row = linea;
column = columna;
moveType = m;
}
};
void displayPossibleMoves(vector<moves> input)
{
cout<<"\n\nList of possible Moves:"<<endl;
for (int i = 0; i < input.size(); ++i)
{
cout<<"possible move: "<<input[i].row<<" "<<input[i].column<<" "<<input[i].moveType<<endl;
}
}

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a.out Executable file

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583
main.cpp
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@ -2,591 +2,10 @@
#include <vector>
#include <stdlib.h>
#include <stdio.h>
#include "GameEngine.h"
using namespace std;
// class piece
// {
// char color; //w for white, b for white, e for empty
// int xpos;
// int ypos;
// public:
// piece(int x, int y)
// {
// xpos = x;
// ypos = y;
// }
// void setColor(char kolor)
// {
// color = kolor;
// }
// char getColor()
// {
// return color;
// }
// };
string myToUpper(string input)
{
string output;
for (int i = 0 ; i < input.size(); ++i)
{
int numeric;
if ((input[i] - 0 >= 97) && (input[i] - 0 <= 122))
{
numeric = input[i] - 32;
output.push_back((char)numeric);// = 'Q';//(char) numeric;
}
else output.push_back(input[i]);
}
for (int i = 0; i < output.size(); ++i)
{
cout<<output[i]<<endl;
}
return output;
}
struct moves
{
int row;
char column;
string moveType;
moves(int linea, int columna, string m)
{
row = linea;
column = columna;
moveType = m;
}
};
class Board
{
char boardArray [8][8];
char turn = 'O';
public:
Board()
{
for (int i = 0; i < 2; ++i)
{
for (int j = 0; j < 8; ++j)
{
boardArray[i][j] = 'X';
}
}
for (int i = 2; i < 6; ++i)
{
for (int j = 0; j < 8; ++j)
{
boardArray[i][j] = '_';
}
}
for (int i = 6; i <= 7; ++i)
{
for (int j = 0; j < 8; ++j)
{
boardArray[i][j] = 'O';
}
}
}
moves parse(string input)
{
input = myToUpper(input);
cout<<input<<endl;
int temp1;
char temp2;
string temp3;
temp2 = input[0];
temp1 = input[1] - '0';
if (input[3] == 'L')
{
temp3 = "LEFT";
}
else if (input[3] == 'R')
{
temp3 = "RIGHT";
}
else
{
temp3 = "FWD";
}
moves output(temp1,temp2,temp3);
return output;
}
char getTurn()
{
return turn;
}
bool isGameOver()
{
for (int i = 0; i < 8; ++i)
{
if (boardArray[0][i] == 'O')
{
cout<<"\n\n\nplayer O wins!\n\n\n"<<endl;
return true;
}
if (boardArray[7][i] == 'X')
{
cout<<"\n\n\nplayer X wins!\n\n\n"<<endl;
return true;
}
// else return false; this line was making this function return false no matter what, apparently...
}
}
void changeTurns()
{
if (turn == 'O') turn = 'X';
else turn = 'O';
}
void displayBoard()
{
cout<<"\n\n";
cout<<" A B C D E F G H"<<endl;
for (int i = 0; i < 8; ++i)
{
int mango = 8 - i;
cout<<mango<<" ";
for (int j = 0; j < 8; ++j)
{
cout<<boardArray[i][j]<<" ";
}
cout<<endl;
}
cout<<'\n'<<endl;
cout<<"turn : "<<turn;
}
int charToIntColumn(char input) //converts column number to int
{
int kolumn;
switch (input)
{
case 'A': kolumn = 0; break;
case 'B': kolumn = 1; break;
case 'C': kolumn = 2; break;
case 'D': kolumn = 3; break;
case 'E': kolumn = 4; break;
case 'F': kolumn = 5; break;
case 'G': kolumn = 6; break;
case 'H': kolumn = 7; break;
}
return kolumn;
}
char intToCharColumn(int input) //converts column number to int
{
char kolumn;
switch (input)
{
case 1: kolumn = 'A'; break;
case 2: kolumn = 'B'; break;
case 3: kolumn = 'C'; break;
case 4: kolumn = 'D'; break;
case 5: kolumn = 'E'; break;
case 6: kolumn = 'F'; break;
case 7: kolumn = 'G'; break;
case 8: kolumn = 'H'; break;
}
return kolumn;
}
void move(string inputMove)
{
moves jugada = parse(inputMove);
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
int temp = boardArray[row][kolumn];
int reflector = 1;
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
else if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
else if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
void move(moves jugada)
{
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
int temp = boardArray[row][kolumn];
if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
int reflector = 1;
if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
bool isThisMovePossible(int r, int c, string moveType)
{
char pieceToMove = boardArray[r][c];
if (pieceToMove != turn) //trying to move invalid piece
{
return false;
}
int reflector = 1;
if (pieceToMove == 'O')
{
reflector *= -1;
}
else
{
if (moveType == "FWD")
{
if (boardArray[r+reflector][c] == '_') return true;
else return false;
}
else if (moveType == "RIGHT")
{
if (boardArray[r+reflector][c+1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7) ) return true;
else return false;
}
else if (moveType == "LEFT")
{
if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) ) return true;
else return false;
}
else return false;
}
}
vector<moves> viewPossibleMoves()
{
vector<moves> output;
for (int r = 0; r < 8; ++r)
{
for (int c = 0; c < 8; ++c)
{
if (boardArray[r][c] == turn)
{
if (isThisMovePossible(r,c,"FWD"))
{
moves temp(8-r,intToCharColumn(c+1),"FWD");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"LEFT"))
{
moves temp(8-r,intToCharColumn(c+1),"LEFT");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"RIGHT"))
{
moves temp(8-r,intToCharColumn(c+1),"RIGHT");
output.push_back(temp);
}
}
}
}
return output;
}
void easyAI()
{
//1) see all possible movements
vector<moves> listOfMoves = viewPossibleMoves();
//2) pick a movement
srand(time(NULL));
int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element
//3) execute movement
int temp = randomChoice;
move(listOfMoves[randomChoice]);
//cout<<"\n\nMove executed by AI: "<<listOfMoves[temp].column<<" "<<listOfMoves[temp].row<<" "<<listOfMoves[temp].moveType<<endl; uncomment for debugging purposes
}
};
void displayPossibleMoves(vector<moves> input)
{
cout<<"\n\nList of possible Moves:"<<endl;
for (int i = 0; i < input.size(); ++i)
{
cout<<"possible move: "<<input[i].row<<" "<<input[i].column<<" "<<input[i].moveType<<endl;
}
}
int main()
{