diff --git a/Board.cpp b/Board.cpp new file mode 100755 index 0000000..78b82b3 --- /dev/null +++ b/Board.cpp @@ -0,0 +1,500 @@ +class Board +{ + char boardArray [8][8]; + char turn = 'O'; + + public: + + Board() + { + for (int i = 0; i < 2; ++i) + { + for (int j = 0; j < 8; ++j) + { + boardArray[i][j] = 'X'; + } + } + + + for (int i = 2; i < 6; ++i) + { + for (int j = 0; j < 8; ++j) + { + boardArray[i][j] = '_'; + } + } + + + for (int i = 6; i <= 7; ++i) + { + for (int j = 0; j < 8; ++j) + { + boardArray[i][j] = 'O'; + } + } + + + + } + + moves parse(string input) + { + + input = myToUpper(input); + + cout< 8 || row < 0 || kolumn > 8 || kolumn < 0) + { + cout<<"ERROR: index out of bound!"< 8 || row < 0 || kolumn > 8 || kolumn < 0) + { + cout<<"ERROR: index out of bound!"<= 0) && (r+reflector <= 7) && (c+1 <= 7) ) return true; + else return false; + } + + else if (moveType == "LEFT") + { + if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) ) return true; + else return false; + } + + else return false; + } + } + + + + + vector viewPossibleMoves() + { + vector output; + + for (int r = 0; r < 8; ++r) + { + for (int c = 0; c < 8; ++c) + { + if (boardArray[r][c] == turn) + { + if (isThisMovePossible(r,c,"FWD")) + { + moves temp(8-r,intToCharColumn(c+1),"FWD"); + output.push_back(temp); + } + + if (isThisMovePossible(r,c,"LEFT")) + { + moves temp(8-r,intToCharColumn(c+1),"LEFT"); + output.push_back(temp); + } + + if (isThisMovePossible(r,c,"RIGHT")) + { + moves temp(8-r,intToCharColumn(c+1),"RIGHT"); + output.push_back(temp); + } + + } + } + } + + return output; + } + + + void easyAI() + { + + //1) see all possible movements + + vector listOfMoves = viewPossibleMoves(); + + //2) pick a movement + + srand(time(NULL)); + int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element + + //3) execute movement + + int temp = randomChoice; + + move(listOfMoves[randomChoice]); + + //cout<<"\n\nMove executed by AI: "< 8 || row < 0 || kolumn > 8 || kolumn < 0) + { + cout<<"ERROR: index out of bound!"< 8 || row < 0 || kolumn > 8 || kolumn < 0) + { + cout<<"ERROR: index out of bound!"<= 0) && (r+reflector <= 7) && (c+1 <= 7) ) return true; + else return false; + } + + else if (moveType == "LEFT") + { + if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) ) return true; + else return false; + } + + else return false; + } + } + + + + + vector viewPossibleMoves() + { + vector output; + + for (int r = 0; r < 8; ++r) + { + for (int c = 0; c < 8; ++c) + { + if (boardArray[r][c] == turn) + { + if (isThisMovePossible(r,c,"FWD")) + { + moves temp(8-r,intToCharColumn(c+1),"FWD"); + output.push_back(temp); + } + + if (isThisMovePossible(r,c,"LEFT")) + { + moves temp(8-r,intToCharColumn(c+1),"LEFT"); + output.push_back(temp); + } + + if (isThisMovePossible(r,c,"RIGHT")) + { + moves temp(8-r,intToCharColumn(c+1),"RIGHT"); + output.push_back(temp); + } + + } + } + } + + return output; + } + + + void easyAI() + { + + //1) see all possible movements + + vector listOfMoves = viewPossibleMoves(); + + //2) pick a movement + + srand(time(NULL)); + int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element + + //3) execute movement + + int temp = randomChoice; + + move(listOfMoves[randomChoice]); + + //cout<<"\n\nMove executed by AI: "< +#include +#include +#include +#include "GameEngine.h" + +using namespace std; + +string myToUpper(string input) +{ + string output; + + for (int i = 0 ; i < input.size(); ++i) + { + int numeric; + + if ((input[i] - 0 >= 97) && (input[i] - 0 <= 122)) + { + numeric = input[i] - 32; + output.push_back((char)numeric);// = 'Q';//(char) numeric; + } + else output.push_back(input[i]); + } + + for (int i = 0; i < output.size(); ++i) + { + cout< 8 || row < 0 || kolumn > 8 || kolumn < 0) + { + cout<<"ERROR: index out of bound!"< 8 || row < 0 || kolumn > 8 || kolumn < 0) + { + cout<<"ERROR: index out of bound!"<= 0) && (r+reflector <= 7) && (c+1 <= 7) ) return true; + else return false; + } + + else if (moveType == "LEFT") + { + if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) ) return true; + else return false; + } + + else return false; + } + } + + + + + vector viewPossibleMoves() + { + vector output; + + for (int r = 0; r < 8; ++r) + { + for (int c = 0; c < 8; ++c) + { + if (boardArray[r][c] == turn) + { + if (isThisMovePossible(r,c,"FWD")) + { + moves temp(8-r,intToCharColumn(c+1),"FWD"); + output.push_back(temp); + } + + if (isThisMovePossible(r,c,"LEFT")) + { + moves temp(8-r,intToCharColumn(c+1),"LEFT"); + output.push_back(temp); + } + + if (isThisMovePossible(r,c,"RIGHT")) + { + moves temp(8-r,intToCharColumn(c+1),"RIGHT"); + output.push_back(temp); + } + + } + } + } + + return output; + } + + + void easyAI() + { + + //1) see all possible movements + + vector listOfMoves = viewPossibleMoves(); + + //2) pick a movement + + srand(time(NULL)); + int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element + + //3) execute movement + + int temp = randomChoice; + + move(listOfMoves[randomChoice]); + + //cout<<"\n\nMove executed by AI: "< input) +{ + cout<<"\n\nList of possible Moves:"< +#include "Board.h" + +using namespace std; + +string myToUpper(string input); + +struct moves +{ + int row; + char column; + string moveType; + + moves(int linea, int columna, string m) + { + row = linea; + column = columna; + moveType = m; + } +}; + + + + +void displayPossibleMoves(vector input) +{ + cout<<"\n\nList of possible Moves:"< #include #include - +#include "GameEngine.h" using namespace std; -// class piece -// { - // char color; //w for white, b for white, e for empty - // int xpos; - // int ypos; - - // public: - - // piece(int x, int y) - // { - // xpos = x; - // ypos = y; - // } - - // void setColor(char kolor) - // { - // color = kolor; - // } - - // char getColor() - // { - // return color; - // } -// }; - - -string myToUpper(string input) -{ - string output; - - for (int i = 0 ; i < input.size(); ++i) - { - int numeric; - - if ((input[i] - 0 >= 97) && (input[i] - 0 <= 122)) - { - numeric = input[i] - 32; - output.push_back((char)numeric);// = 'Q';//(char) numeric; - } - else output.push_back(input[i]); - } - - for (int i = 0; i < output.size(); ++i) - { - cout< 8 || row < 0 || kolumn > 8 || kolumn < 0) - { - cout<<"ERROR: index out of bound!"< 8 || row < 0 || kolumn > 8 || kolumn < 0) - { - cout<<"ERROR: index out of bound!"<= 0) && (r+reflector <= 7) && (c+1 <= 7) ) return true; - else return false; - } - - else if (moveType == "LEFT") - { - if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) ) return true; - else return false; - } - - else return false; - } - } - - - - - vector viewPossibleMoves() - { - vector output; - - for (int r = 0; r < 8; ++r) - { - for (int c = 0; c < 8; ++c) - { - if (boardArray[r][c] == turn) - { - if (isThisMovePossible(r,c,"FWD")) - { - moves temp(8-r,intToCharColumn(c+1),"FWD"); - output.push_back(temp); - } - - if (isThisMovePossible(r,c,"LEFT")) - { - moves temp(8-r,intToCharColumn(c+1),"LEFT"); - output.push_back(temp); - } - - if (isThisMovePossible(r,c,"RIGHT")) - { - moves temp(8-r,intToCharColumn(c+1),"RIGHT"); - output.push_back(temp); - } - - } - } - } - - return output; - } - - - void easyAI() - { - - //1) see all possible movements - - vector listOfMoves = viewPossibleMoves(); - - //2) pick a movement - - srand(time(NULL)); - int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element - - //3) execute movement - - int temp = randomChoice; - - move(listOfMoves[randomChoice]); - - //cout<<"\n\nMove executed by AI: "< input) -{ - cout<<"\n\nList of possible Moves:"<