Update Server.cpp

This commit is contained in:
Brandon Jackson 2015-10-28 15:21:25 -05:00
parent 37bbd43b84
commit d5c8ba286a

View file

@ -22,8 +22,8 @@ void error(const char *msg)
int main(int argc, char *argv[])
{
int sockfd, newsockfd, portno;
socklen_t clilen;
int sockfd, newsockfd, portno;
socklen_t clilen;
struct sockaddr_in serv_addr, cli_addr;
@ -32,56 +32,40 @@ int main(int argc, char *argv[])
if (argc < 2) {
fprintf(stderr,"ERROR, no port provided\n");
exit(1);
}
}
sockfd = socket(AF_INET, SOCK_STREAM, 0);
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
if (sockfd < 0)
error("ERROR opening socket");
bzero((char *) &serv_addr, sizeof(serv_addr));
bzero((char *) &serv_addr, sizeof(serv_addr));
portno = atoi(argv[1]);
portno = atoi(argv[1]);
serv_addr.sin_family = AF_INET;
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portno);
serv_addr.sin_port = htons(portno);
if (bind(sockfd, (struct sockaddr *) &serv_addr,
sizeof(serv_addr)) < 0)
error("ERROR on binding");
if (bind(sockfd, (struct sockaddr *) &serv_addr,
sizeof(serv_addr)) < 0)
error("ERROR on binding");
listen(sockfd,5);
listen(sockfd,5);
clilen = sizeof(cli_addr);
clilen = sizeof(cli_addr);
newsockfd = accept(sockfd,
(struct sockaddr *) &cli_addr,
&clilen);
newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
if (newsockfd < 0)
error("ERROR on accept");
if (newsockfd < 0)
error("ERROR on accept");
//After all the server setup crap is done, we start the board
// cout<<"WELCOME\n";
// cout<<"1. Play against AI?\n";
// cout<<"2. Play against a human?\n";
// cout<<"Enter choice: \n";
// cin >> choice;
// cout << "OK" << endl;
Engine e;
//Board* temp = e.getBoard();
//Board b = *temp;
string move;
//Brute force up in here!
bool gameOver = false;
vector<Board> record;
e.getBoard()->snapshot(record,(*e.getBoard()));
@ -91,61 +75,81 @@ int main(int argc, char *argv[])
int move_counter = 0;
string final_move;
write(newsockfd, "Select a choice:\n", 18);
//Waiting for client to select game type
//Ask client about game type
string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\nEnter choice: \n";
write(newsockfd, introduction.c_str(), introduction.length());
n = read(newsockfd,info,255); //Reads choice as a string
istringstream convert(info); //Converts the read string to an integer
convert >> choice; //Sets value equal to the converted value
//Later in the project, we need to check for AI and Human modes
cout << "OK" << endl;
bzero(info,256); //Resets info back to normal
/*//Becca- once your AI code is working, use this code:
string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n4. Hard\nEnter choice: \n";
write(newsockfd, difficulty_select.c_str(), difficulty_select.length());
n = read(newsockfd,info,255);
istringstream convert(info);
convert >> choice; //Sets choice equal to 1 or 2, based on clients input
//cout << choice << "\n\n";
bzero(info,256); //Resets info back to normal, "choice" now contains client's value
convert >> choice_difficulty;
cout << "OK" << endl;
bzero(info,256);
while(true) {
*/
while(true) {
while(gameOver != true)
{
gameOver = e.getBoard()->isGameOver();
while(e.getBoard()->getTurn() == 'O' )
while(e.getBoard()->getTurn() == 'O' && !e.getBoard()->isValid())
{
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
//final_move = b.boardToString();
final_move = e.getBoard()->boardToString();
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
cout<<"\nWaiting for client: ";
n = read(newsockfd,buffer,255);
move = buffer;
cout << "\ntest" << move << "\n\n";
bzero(buffer,256);
e.getBoard()->interpret(move,(*e.getBoard()));
gameOver = e.getBoard()->isGameOver();
if(gameOver == true) {
string endGame = "Game_Over";
//write(newsockfd, endGame.c_str(), endGame.length()); //Display the board to the client (line by line)
break;
}
else {
string continueGame = "Continue_Game";
//write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line)
if(e.getBoard()->isValid()) {
e.getBoard()->changeTurns();
e.getBoard()->setValidFalse();
}
}
vector<moves> possibleMoves = e.getBoard()->viewPossibleMoves();
if(choice == 1) {
cout << "test\n\n";
if(e.getBoard()->isValid())
cout << e.getBoard()->getTurn();
while(e.getBoard()->getTurn() == 'X' )
{
e.easyAI();
/*Becca- once you finish your AI, uncomment this out and remove the line directly above this
if(choice_difficulty == 1)
easyAI();
else if(choice_difficulty == 2)
mediumAI();
else
hardAI();
*/
}
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
e.getBoard()->snapshot(record, *e.getBoard());
}
/*
string final_move = b.boardToString();
write(newsockfd, final_move.c_str(), final_move.length());//Display the board to the client (line by line)
write(newsockfd, final_move.c_str(), final_move.length());
cout << "\n\nGAME OVER!!!";
final_move = e.getBoard()->boardToString();
string game_over = "\n\nGAME OVER!!!\n";
write(newsockfd, final_move.c_str(), final_move.length()); //Display the board to the client (line by line)
write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over
cout << game_over;
usleep(1);
*/
close(newsockfd);
close(sockfd);
break;
}
return 0;