From d5c8ba286a5f977e2f6765c0c6bd506e0cdf494e Mon Sep 17 00:00:00 2001 From: Brandon Jackson <1drummer@att.net> Date: Wed, 28 Oct 2015 15:21:25 -0500 Subject: [PATCH] Update Server.cpp --- Server.cpp | 136 +++++++++++++++++++++++++++-------------------------- 1 file changed, 70 insertions(+), 66 deletions(-) diff --git a/Server.cpp b/Server.cpp index c5653ce..4221292 100644 --- a/Server.cpp +++ b/Server.cpp @@ -22,8 +22,8 @@ void error(const char *msg) int main(int argc, char *argv[]) { - int sockfd, newsockfd, portno; - socklen_t clilen; + int sockfd, newsockfd, portno; + socklen_t clilen; struct sockaddr_in serv_addr, cli_addr; @@ -32,56 +32,40 @@ int main(int argc, char *argv[]) if (argc < 2) { fprintf(stderr,"ERROR, no port provided\n"); exit(1); - } + } - sockfd = socket(AF_INET, SOCK_STREAM, 0); + sockfd = socket(AF_INET, SOCK_STREAM, 0); - if (sockfd < 0) - error("ERROR opening socket"); + if (sockfd < 0) + error("ERROR opening socket"); - bzero((char *) &serv_addr, sizeof(serv_addr)); + bzero((char *) &serv_addr, sizeof(serv_addr)); - portno = atoi(argv[1]); + portno = atoi(argv[1]); - serv_addr.sin_family = AF_INET; + serv_addr.sin_family = AF_INET; - serv_addr.sin_addr.s_addr = INADDR_ANY; + serv_addr.sin_addr.s_addr = INADDR_ANY; - serv_addr.sin_port = htons(portno); + serv_addr.sin_port = htons(portno); - if (bind(sockfd, (struct sockaddr *) &serv_addr, - sizeof(serv_addr)) < 0) - error("ERROR on binding"); + if (bind(sockfd, (struct sockaddr *) &serv_addr, + sizeof(serv_addr)) < 0) + error("ERROR on binding"); - listen(sockfd,5); + listen(sockfd,5); - clilen = sizeof(cli_addr); + clilen = sizeof(cli_addr); - newsockfd = accept(sockfd, - (struct sockaddr *) &cli_addr, - &clilen); + newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen); - if (newsockfd < 0) - error("ERROR on accept"); + if (newsockfd < 0) + error("ERROR on accept"); //After all the server setup crap is done, we start the board - - // cout<<"WELCOME\n"; - - // cout<<"1. Play against AI?\n"; - // cout<<"2. Play against a human?\n"; - // cout<<"Enter choice: \n"; - - - // cin >> choice; - // cout << "OK" << endl; - Engine e; - //Board* temp = e.getBoard(); - //Board b = *temp; string move; - //Brute force up in here! bool gameOver = false; vector record; e.getBoard()->snapshot(record,(*e.getBoard())); @@ -90,62 +74,82 @@ int main(int argc, char *argv[]) int choice; int move_counter = 0; string final_move; + + //Ask client about game type + string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\nEnter choice: \n"; + write(newsockfd, introduction.c_str(), introduction.length()); + n = read(newsockfd,info,255); //Reads choice as a string + istringstream convert(info); //Converts the read string to an integer + convert >> choice; //Sets value equal to the converted value + //Later in the project, we need to check for AI and Human modes + cout << "OK" << endl; + bzero(info,256); //Resets info back to normal - write(newsockfd, "Select a choice:\n", 18); - //Waiting for client to select game type + /*//Becca- once your AI code is working, use this code: + + string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n4. Hard\nEnter choice: \n"; + write(newsockfd, difficulty_select.c_str(), difficulty_select.length()); n = read(newsockfd,info,255); istringstream convert(info); - convert >> choice; //Sets choice equal to 1 or 2, based on clients input - //cout << choice << "\n\n"; - bzero(info,256); //Resets info back to normal, "choice" now contains client's value + convert >> choice_difficulty; + cout << "OK" << endl; + bzero(info,256); - while(true) { + */ + + while(true) { while(gameOver != true) { gameOver = e.getBoard()->isGameOver(); - while(e.getBoard()->getTurn() == 'O' ) + while(e.getBoard()->getTurn() == 'O' && !e.getBoard()->isValid()) { e.getBoard()->displayBoard();//Display the board on the server string boardState = e.getBoard()->boardToString(); - //final_move = b.boardToString(); + final_move = e.getBoard()->boardToString(); write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line) cout<<"\nWaiting for client: "; n = read(newsockfd,buffer,255); move = buffer; - cout << "\ntest" << move << "\n\n"; + bzero(buffer,256); e.getBoard()->interpret(move,(*e.getBoard())); - gameOver = e.getBoard()->isGameOver(); - if(gameOver == true) { - string endGame = "Game_Over"; - - //write(newsockfd, endGame.c_str(), endGame.length()); //Display the board to the client (line by line) - break; - } - else { - string continueGame = "Continue_Game"; - //write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line) + + if(e.getBoard()->isValid()) { e.getBoard()->changeTurns(); + e.getBoard()->setValidFalse(); } } - vector possibleMoves = e.getBoard()->viewPossibleMoves(); - if(choice == 1) { - cout << "test\n\n"; + + if(e.getBoard()->isValid()) + cout << e.getBoard()->getTurn(); + + while(e.getBoard()->getTurn() == 'X' ) + { e.easyAI(); + /*Becca- once you finish your AI, uncomment this out and remove the line directly above this + if(choice_difficulty == 1) + easyAI(); + else if(choice_difficulty == 2) + mediumAI(); + else + hardAI(); + */ } - + + gameOver = e.getBoard()->isGameOver(); + e.getBoard()->setValidFalse(); + e.getBoard()->snapshot(record, *e.getBoard()); } - /* - string final_move = b.boardToString(); - write(newsockfd, final_move.c_str(), final_move.length());//Display the board to the client (line by line) - write(newsockfd, final_move.c_str(), final_move.length()); - cout << "\n\nGAME OVER!!!"; - usleep(1); - */ + + final_move = e.getBoard()->boardToString(); + string game_over = "\n\nGAME OVER!!!\n"; + write(newsockfd, final_move.c_str(), final_move.length()); //Display the board to the client (line by line) + write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over + cout << game_over; + usleep(1); close(newsockfd); close(sockfd); - break; } return 0;