Update Server.cpp

This commit is contained in:
Brandon Jackson 2015-10-28 15:21:25 -05:00
parent 37bbd43b84
commit d5c8ba286a

View file

@ -57,31 +57,15 @@ int main(int argc, char *argv[])
clilen = sizeof(cli_addr); clilen = sizeof(cli_addr);
newsockfd = accept(sockfd, newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
(struct sockaddr *) &cli_addr,
&clilen);
if (newsockfd < 0) if (newsockfd < 0)
error("ERROR on accept"); error("ERROR on accept");
//After all the server setup crap is done, we start the board //After all the server setup crap is done, we start the board
// cout<<"WELCOME\n";
// cout<<"1. Play against AI?\n";
// cout<<"2. Play against a human?\n";
// cout<<"Enter choice: \n";
// cin >> choice;
// cout << "OK" << endl;
Engine e; Engine e;
//Board* temp = e.getBoard();
//Board b = *temp;
string move; string move;
//Brute force up in here!
bool gameOver = false; bool gameOver = false;
vector<Board> record; vector<Board> record;
e.getBoard()->snapshot(record,(*e.getBoard())); e.getBoard()->snapshot(record,(*e.getBoard()));
@ -91,13 +75,27 @@ int main(int argc, char *argv[])
int move_counter = 0; int move_counter = 0;
string final_move; string final_move;
write(newsockfd, "Select a choice:\n", 18); //Ask client about game type
//Waiting for client to select game type string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\nEnter choice: \n";
write(newsockfd, introduction.c_str(), introduction.length());
n = read(newsockfd,info,255); //Reads choice as a string
istringstream convert(info); //Converts the read string to an integer
convert >> choice; //Sets value equal to the converted value
//Later in the project, we need to check for AI and Human modes
cout << "OK" << endl;
bzero(info,256); //Resets info back to normal
/*//Becca- once your AI code is working, use this code:
string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n4. Hard\nEnter choice: \n";
write(newsockfd, difficulty_select.c_str(), difficulty_select.length());
n = read(newsockfd,info,255); n = read(newsockfd,info,255);
istringstream convert(info); istringstream convert(info);
convert >> choice; //Sets choice equal to 1 or 2, based on clients input convert >> choice_difficulty;
//cout << choice << "\n\n"; cout << "OK" << endl;
bzero(info,256); //Resets info back to normal, "choice" now contains client's value bzero(info,256);
*/
while(true) { while(true) {
@ -105,47 +103,53 @@ int main(int argc, char *argv[])
{ {
gameOver = e.getBoard()->isGameOver(); gameOver = e.getBoard()->isGameOver();
while(e.getBoard()->getTurn() == 'O' ) while(e.getBoard()->getTurn() == 'O' && !e.getBoard()->isValid())
{ {
e.getBoard()->displayBoard();//Display the board on the server e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString(); string boardState = e.getBoard()->boardToString();
//final_move = b.boardToString(); final_move = e.getBoard()->boardToString();
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line) write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
cout<<"\nWaiting for client: "; cout<<"\nWaiting for client: ";
n = read(newsockfd,buffer,255); n = read(newsockfd,buffer,255);
move = buffer; move = buffer;
cout << "\ntest" << move << "\n\n"; bzero(buffer,256);
e.getBoard()->interpret(move,(*e.getBoard())); e.getBoard()->interpret(move,(*e.getBoard()));
gameOver = e.getBoard()->isGameOver();
if(gameOver == true) {
string endGame = "Game_Over";
//write(newsockfd, endGame.c_str(), endGame.length()); //Display the board to the client (line by line) if(e.getBoard()->isValid()) {
break;
}
else {
string continueGame = "Continue_Game";
//write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line)
e.getBoard()->changeTurns(); e.getBoard()->changeTurns();
e.getBoard()->setValidFalse();
} }
} }
vector<moves> possibleMoves = e.getBoard()->viewPossibleMoves();
if(choice == 1) {
cout << "test\n\n";
e.easyAI();
}
} if(e.getBoard()->isValid())
/* cout << e.getBoard()->getTurn();
string final_move = b.boardToString();
write(newsockfd, final_move.c_str(), final_move.length());//Display the board to the client (line by line) while(e.getBoard()->getTurn() == 'X' )
write(newsockfd, final_move.c_str(), final_move.length()); {
cout << "\n\nGAME OVER!!!"; e.easyAI();
usleep(1); /*Becca- once you finish your AI, uncomment this out and remove the line directly above this
if(choice_difficulty == 1)
easyAI();
else if(choice_difficulty == 2)
mediumAI();
else
hardAI();
*/ */
}
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
e.getBoard()->snapshot(record, *e.getBoard());
}
final_move = e.getBoard()->boardToString();
string game_over = "\n\nGAME OVER!!!\n";
write(newsockfd, final_move.c_str(), final_move.length()); //Display the board to the client (line by line)
write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over
cout << game_over;
usleep(1);
close(newsockfd); close(newsockfd);
close(sockfd); close(sockfd);
break; break;
} }
return 0; return 0;