finished restructuring

This commit is contained in:
Rebecca Schofield 2015-10-19 15:45:41 -05:00
parent d64552743a
commit 7859237ced
2 changed files with 439 additions and 793 deletions

837
Board.cpp
View file

@ -1,500 +1,499 @@
class Board #include "Board.h"
Board::Board() {
for (int i = 0; i < 2; ++i) {
for (int j = 0; j < 8; ++j) {
boardArray[i][j] = 'X';
}
}
for (int i = 2; i < 6; ++i) {
for (int j = 0; j < 8; ++j) {
boardArray[i][j] = '_';
}
}
for (int i = 6; i <= 7; ++i) {
for (int j = 0; j < 8; ++j) {
boardArray[i][j] = 'O';
}
}
}
moves Board::parse(string input)
{ {
char boardArray [8][8];
char turn = 'O';
public: input = myToUpper(input);
Board() cout<<input<<endl;
int temp1;
char temp2;
string temp3;
temp2 = input[0];
temp1 = input[1] - '0';
if (input[3] == 'L')
{ {
for (int i = 0; i < 2; ++i) temp3 = "LEFT";
}
else if (input[3] == 'R')
{
temp3 = "RIGHT";
}
else
{
temp3 = "FWD";
}
moves output(temp1,temp2,temp3);
return output;
}
bool Board::isGameOver()
{
for (int i = 0; i < 8; ++i)
{
if (boardArray[0][i] == 'O')
{ {
for (int j = 0; j < 8; ++j) cout<<"\n\n\nplayer O wins!\n\n\n"<<endl;
{ return true;
boardArray[i][j] = 'X';
}
} }
if (boardArray[7][i] == 'X')
for (int i = 2; i < 6; ++i)
{ {
for (int j = 0; j < 8; ++j) cout<<"\n\n\nplayer X wins!\n\n\n"<<endl;
{ return true;
boardArray[i][j] = '_';
}
} }
}
}
for (int i = 6; i <= 7; ++i)
{
for (int j = 0; j < 8; ++j)
{
boardArray[i][j] = 'O';
}
}
void Board::changeTurns()
} {
if (turn == 'O') turn = 'X';
else turn = 'O';
}
moves parse(string input) void BoarddisplayBoard()
{
cout<<"\n\n";
cout<<" A B C D E F G H"<<endl;
for (int i = 0; i < 8; ++i)
{ {
int mango = 8 - i;
input = myToUpper(input); cout<<mango<<" ";
for (int j = 0; j < 8; ++j)
cout<<input<<endl;
int temp1;
char temp2;
string temp3;
temp2 = input[0];
temp1 = input[1] - '0';
if (input[3] == 'L')
{ {
temp3 = "LEFT"; cout<<boardArray[i][j]<<" ";
} }
cout<<endl;
else if (input[3] == 'R')
{
temp3 = "RIGHT";
}
else
{
temp3 = "FWD";
}
moves output(temp1,temp2,temp3);
return output;
} }
cout<<'\n'<<endl;
cout<<"turn : "<<turn;
}
char getTurn() int Board::charToIntColumn(char input) //converts column number to int
{
int kolumn;
switch (input)
{ {
return turn; case 'A': kolumn = 0; break;
case 'B': kolumn = 1; break;
case 'C': kolumn = 2; break;
case 'D': kolumn = 3; break;
case 'E': kolumn = 4; break;
case 'F': kolumn = 5; break;
case 'G': kolumn = 6; break;
case 'H': kolumn = 7; break;
} }
bool isGameOver() return kolumn;
}
char Board::intToCharColumn(int input) //converts column number to int
{
char kolumn;
switch (input)
{ {
for (int i = 0; i < 8; ++i) case 1: kolumn = 'A'; break;
{ case 2: kolumn = 'B'; break;
case 3: kolumn = 'C'; break;
if (boardArray[0][i] == 'O') case 4: kolumn = 'D'; break;
{ case 5: kolumn = 'E'; break;
cout<<"\n\n\nplayer O wins!\n\n\n"<<endl; case 6: kolumn = 'F'; break;
return true; case 7: kolumn = 'G'; break;
} case 8: kolumn = 'H'; break;
if (boardArray[7][i] == 'X')
{
cout<<"\n\n\nplayer X wins!\n\n\n"<<endl;
return true;
}
// else return false; this line was making this function return false no matter what, apparently...
}
} }
return kolumn;
}
void changeTurns() void Board::move(string inputMove)
{
moves jugada = parse(inputMove);
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
int temp = boardArray[row][kolumn];
int reflector = 1;
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{ {
if (turn == 'O') turn = 'X'; cout<<"ERROR: index out of bound!"<<endl;
else turn = 'O';
} }
else if (temp != turn)
void displayBoard()
{
cout<<"\n\n";
cout<<" A B C D E F G H"<<endl;
for (int i = 0; i < 8; ++i)
{
int mango = 8 - i;
cout<<mango<<" ";
for (int j = 0; j < 8; ++j)
{
cout<<boardArray[i][j]<<" ";
}
cout<<endl;
}
cout<<'\n'<<endl;
cout<<"turn : "<<turn;
}
int charToIntColumn(char input) //converts column number to int
{ {
int kolumn; cout<<"you can't move that piece at this turn!"<<endl;
switch (input)
{
case 'A': kolumn = 0; break;
case 'B': kolumn = 1; break;
case 'C': kolumn = 2; break;
case 'D': kolumn = 3; break;
case 'E': kolumn = 4; break;
case 'F': kolumn = 5; break;
case 'G': kolumn = 6; break;
case 'H': kolumn = 7; break;
}
return kolumn;
} }
else if (temp == '_')
char intToCharColumn(int input) //converts column number to int
{ {
char kolumn; cout<<"there's no piece in that spot!"<<endl;
switch (input)
{
case 1: kolumn = 'A'; break;
case 2: kolumn = 'B'; break;
case 3: kolumn = 'C'; break;
case 4: kolumn = 'D'; break;
case 5: kolumn = 'E'; break;
case 6: kolumn = 'F'; break;
case 7: kolumn = 'G'; break;
case 8: kolumn = 'H'; break;
}
return kolumn;
} }
else if (temp == 'X' || temp == 'O')
void move(string inputMove)
{ {
moves jugada = parse(inputMove); if (temp == 'O')
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
int temp = boardArray[row][kolumn];
int reflector = 1;
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{ {
cout<<"ERROR: index out of bound!"<<endl; reflector *= -1;
} }
else if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_') if (jugada.moveType == "FWD")
{ {
cout<<"there's no piece in that spot!"<<endl;
} if(boardArray[row+reflector][kolumn] != '_')
else if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{ {
reflector *= -1; cout<<"you can't move that piece forward"<<endl;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
} }
else else
{ {
cout<<"Unrecognized movetype!"<<endl; boardArray[row][kolumn] = '_';
} boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
} }
else else if (jugada.moveType == "LEFT")
{ {
cout<<"Invalid piece!"<<endl; if (kolumn == 0)
}
}
void move(moves jugada)
{
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
int temp = boardArray[row][kolumn];
if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
int reflector = 1;
if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{ {
reflector *= -1; cout<<"Destination Spot out of range!"<<endl;
} }
else if (boardArray[row+reflector][kolumn-1] == temp)
if (jugada.moveType == "FWD")
{ {
cout<<"you hate your own team or something? you can't do that!"<<endl;
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
} }
else else
{ {
cout<<"Unrecognized movetype!"<<endl; boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
} }
} }
else else
{ {
cout<<"Invalid piece!"<<endl; cout<<"Unrecognized movetype!"<<endl;
} }
} }
else
bool isThisMovePossible(int r, int c, string moveType)
{ {
char pieceToMove = boardArray[r][c]; cout<<"Invalid piece!"<<endl;
}
if (pieceToMove != turn) //trying to move invalid piece
{
return false; }
}
int reflector = 1; void Board::move(moves jugada)
{
if (pieceToMove == 'O')
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
int temp = boardArray[row][kolumn];
if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
int reflector = 1;
if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{ {
reflector *= -1; reflector *= -1;
} }
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else else
{ {
if (moveType == "FWD") cout<<"Unrecognized movetype!"<<endl;
{ }
}
if (boardArray[r+reflector][c] == '_') return true;
else return false; else
{
cout<<"Invalid piece!"<<endl;
}
}
bool Board::isThisMovePossible(int r, int c, string moveType)
{
char pieceToMove = boardArray[r][c];
if (pieceToMove != turn) //trying to move invalid piece
{
return false;
}
int reflector = 1;
if (pieceToMove == 'O')
{
reflector *= -1;
}
else
{
if (moveType == "FWD")
{
if (boardArray[r+reflector][c] == '_') return true;
else return false;
}
} else if (moveType == "RIGHT")
{
else if (moveType == "RIGHT") if (boardArray[r+reflector][c+1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7) ) return true;
{
if (boardArray[r+reflector][c+1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7) ) return true;
else return false;
}
else if (moveType == "LEFT")
{
if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) ) return true;
else return false;
}
else return false; else return false;
} }
}
vector<moves> viewPossibleMoves()
{
vector<moves> output;
for (int r = 0; r < 8; ++r) else if (moveType == "LEFT")
{ {
for (int c = 0; c < 8; ++c) if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) ) return true;
{ else return false;
if (boardArray[r][c] == turn)
{
if (isThisMovePossible(r,c,"FWD"))
{
moves temp(8-r,intToCharColumn(c+1),"FWD");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"LEFT"))
{
moves temp(8-r,intToCharColumn(c+1),"LEFT");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"RIGHT"))
{
moves temp(8-r,intToCharColumn(c+1),"RIGHT");
output.push_back(temp);
}
}
}
} }
return output; else return false;
} }
}
vector<moves> Board::viewPossibleMoves()
{
vector<moves> output;
for (int r = 0; r < 8; ++r)
void easyAI()
{ {
for (int c = 0; c < 8; ++c)
//1) see all possible movements {
if (boardArray[r][c] == turn)
vector<moves> listOfMoves = viewPossibleMoves(); {
if (isThisMovePossible(r,c,"FWD"))
//2) pick a movement {
moves temp(8-r,intToCharColumn(c+1),"FWD");
srand(time(NULL)); output.push_back(temp);
int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element }
//3) execute movement if (isThisMovePossible(r,c,"LEFT"))
{
int temp = randomChoice; moves temp(8-r,intToCharColumn(c+1),"LEFT");
output.push_back(temp);
move(listOfMoves[randomChoice]); }
//cout<<"\n\nMove executed by AI: "<<listOfMoves[temp].column<<" "<<listOfMoves[temp].row<<" "<<listOfMoves[temp].moveType<<endl; uncomment for debugging purposes if (isThisMovePossible(r,c,"RIGHT"))
{
moves temp(8-r,intToCharColumn(c+1),"RIGHT");
output.push_back(temp);
}
}
}
} }
}; return output;
}
string Board::myToUpper(string input)
{
string output;
for (int i = 0 ; i < input.size(); ++i)
{
int numeric;
if ((input[i] - 0 >= 97) && (input[i] - 0 <= 122))
{
numeric = input[i] - 32;
output.push_back((char)numeric);// = 'Q';//(char) numeric;
}
else output.push_back(input[i]);
}
for (int i = 0; i < output.size(); ++i)
{
cout<<output[i]<<endl;
}
return output;
}
void Board::displayPossibleMoves(vector<moves> input)
{
cout<<"\n\nList of possible Moves:"<<endl;
for (int i = 0; i < input.size(); ++i)
{
cout<<"possible move: "<<input[i].row<<" "<<input[i].column<<" "<<input[i].moveType<<endl;
}
}
void Board::easyAI()
{
//1) see all possible movements
vector<moves> listOfMoves = viewPossibleMoves();
//2) pick a movement
srand(time(NULL));
int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element
//3) execute movement
int temp = randomChoice;
move(listOfMoves[randomChoice]);
//cout<<"\n\nMove executed by AI: "<<listOfMoves[temp].column<<" "<<listOfMoves[temp].row<<" "<<listOfMoves[temp].moveType<<endl; uncomment for debugging purposes
}

395
Board.h
View file

@ -2,389 +2,36 @@
using namespace std; using namespace std;
struct moves {
int row;
char column;
string moveType;
moves(int linea, int columna, string m) {
row = linea;
column = columna;
moveType = m;
}
};
class Board { class Board {
char boardArray [8][8]; char boardArray [8][8];
char turn = 'O'; char turn = 'O';
public: public:
Board(); Board();
moves parse(string input); moves parse(string input);
char getTurn() { return turn; } char getTurn() { return turn; }
bool isGameOver(); bool isGameOver();
void changeTurns(); void changeTurns();
void displayBoard(); void displayBoard();
int charToIntColumn(char input);
char intToCharColumn(int input);
int charToIntColumn(char input) //converts column number to int void move(string inputMove);
{ void move(moves jugada);
int kolumn; bool isThisMovePossible(int r, int c, string moveType);
vector<moves> viewPossibleMoves();
switch (input) string myToUpper(string input);
{ void displayPossibleMoves(vector<moves> input);
case 'A': kolumn = 0; break; void easyAI();
case 'B': kolumn = 1; break;
case 'C': kolumn = 2; break;
case 'D': kolumn = 3; break;
case 'E': kolumn = 4; break;
case 'F': kolumn = 5; break;
case 'G': kolumn = 6; break;
case 'H': kolumn = 7; break;
}
return kolumn;
}
char intToCharColumn(int input) //converts column number to int
{
char kolumn;
switch (input)
{
case 1: kolumn = 'A'; break;
case 2: kolumn = 'B'; break;
case 3: kolumn = 'C'; break;
case 4: kolumn = 'D'; break;
case 5: kolumn = 'E'; break;
case 6: kolumn = 'F'; break;
case 7: kolumn = 'G'; break;
case 8: kolumn = 'H'; break;
}
return kolumn;
}
void move(string inputMove)
{
moves jugada = parse(inputMove);
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
int temp = boardArray[row][kolumn];
int reflector = 1;
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
else if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
else if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
void move(moves jugada)
{
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
int temp = boardArray[row][kolumn];
if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
int reflector = 1;
if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
bool isThisMovePossible(int r, int c, string moveType)
{
char pieceToMove = boardArray[r][c];
if (pieceToMove != turn) //trying to move invalid piece
{
return false;
}
int reflector = 1;
if (pieceToMove == 'O')
{
reflector *= -1;
}
else
{
if (moveType == "FWD")
{
if (boardArray[r+reflector][c] == '_') return true;
else return false;
}
else if (moveType == "RIGHT")
{
if (boardArray[r+reflector][c+1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7) ) return true;
else return false;
}
else if (moveType == "LEFT")
{
if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) ) return true;
else return false;
}
else return false;
}
}
vector<moves> viewPossibleMoves()
{
vector<moves> output;
for (int r = 0; r < 8; ++r)
{
for (int c = 0; c < 8; ++c)
{
if (boardArray[r][c] == turn)
{
if (isThisMovePossible(r,c,"FWD"))
{
moves temp(8-r,intToCharColumn(c+1),"FWD");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"LEFT"))
{
moves temp(8-r,intToCharColumn(c+1),"LEFT");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"RIGHT"))
{
moves temp(8-r,intToCharColumn(c+1),"RIGHT");
output.push_back(temp);
}
}
}
}
return output;
}
void easyAI()
{
//1) see all possible movements
vector<moves> listOfMoves = viewPossibleMoves();
//2) pick a movement
srand(time(NULL));
int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element
//3) execute movement
int temp = randomChoice;
move(listOfMoves[randomChoice]);
//cout<<"\n\nMove executed by AI: "<<listOfMoves[temp].column<<" "<<listOfMoves[temp].row<<" "<<listOfMoves[temp].moveType<<endl; uncomment for debugging purposes
}
}; };