finished restructuring

This commit is contained in:
Rebecca Schofield 2015-10-19 15:45:41 -05:00
parent d64552743a
commit 7859237ced
2 changed files with 439 additions and 793 deletions

105
Board.cpp
View file

@ -1,43 +1,28 @@
class Board #include "Board.h"
{
char boardArray [8][8];
char turn = 'O';
public: Board::Board() {
for (int i = 0; i < 2; ++i) {
Board() for (int j = 0; j < 8; ++j) {
{
for (int i = 0; i < 2; ++i)
{
for (int j = 0; j < 8; ++j)
{
boardArray[i][j] = 'X'; boardArray[i][j] = 'X';
} }
} }
for (int i = 2; i < 6; ++i) for (int i = 2; i < 6; ++i) {
{ for (int j = 0; j < 8; ++j) {
for (int j = 0; j < 8; ++j)
{
boardArray[i][j] = '_'; boardArray[i][j] = '_';
} }
} }
for (int i = 6; i <= 7; ++i) for (int i = 6; i <= 7; ++i) {
{ for (int j = 0; j < 8; ++j) {
for (int j = 0; j < 8; ++j)
{
boardArray[i][j] = 'O'; boardArray[i][j] = 'O';
} }
} }
} }
moves parse(string input) moves Board::parse(string input)
{ {
input = myToUpper(input); input = myToUpper(input);
@ -72,12 +57,7 @@ class Board
} }
char getTurn() bool Board::isGameOver()
{
return turn;
}
bool isGameOver()
{ {
for (int i = 0; i < 8; ++i) for (int i = 0; i < 8; ++i)
{ {
@ -93,23 +73,16 @@ class Board
cout<<"\n\n\nplayer X wins!\n\n\n"<<endl; cout<<"\n\n\nplayer X wins!\n\n\n"<<endl;
return true; return true;
} }
// else return false; this line was making this function return false no matter what, apparently...
} }
} }
void Board::changeTurns()
void changeTurns()
{ {
if (turn == 'O') turn = 'X'; if (turn == 'O') turn = 'X';
else turn = 'O'; else turn = 'O';
} }
void BoarddisplayBoard()
void displayBoard()
{ {
cout<<"\n\n"; cout<<"\n\n";
cout<<" A B C D E F G H"<<endl; cout<<" A B C D E F G H"<<endl;
@ -127,8 +100,7 @@ class Board
cout<<"turn : "<<turn; cout<<"turn : "<<turn;
} }
int Board::charToIntColumn(char input) //converts column number to int
int charToIntColumn(char input) //converts column number to int
{ {
int kolumn; int kolumn;
@ -148,7 +120,7 @@ class Board
} }
char intToCharColumn(int input) //converts column number to int char Board::intToCharColumn(int input) //converts column number to int
{ {
char kolumn; char kolumn;
@ -167,9 +139,7 @@ class Board
return kolumn; return kolumn;
} }
void Board::move(string inputMove)
void move(string inputMove)
{ {
moves jugada = parse(inputMove); moves jugada = parse(inputMove);
@ -283,7 +253,7 @@ class Board
} }
void move(moves jugada) void Board::move(moves jugada)
{ {
int row = 8 - (jugada.row); int row = 8 - (jugada.row);
@ -392,9 +362,7 @@ class Board
} }
bool Board::isThisMovePossible(int r, int c, string moveType)
bool isThisMovePossible(int r, int c, string moveType)
{ {
char pieceToMove = boardArray[r][c]; char pieceToMove = boardArray[r][c];
@ -439,7 +407,7 @@ class Board
vector<moves> viewPossibleMoves() vector<moves> Board::viewPossibleMoves()
{ {
vector<moves> output; vector<moves> output;
@ -474,8 +442,41 @@ class Board
return output; return output;
} }
string Board::myToUpper(string input)
{
string output;
void easyAI() for (int i = 0 ; i < input.size(); ++i)
{
int numeric;
if ((input[i] - 0 >= 97) && (input[i] - 0 <= 122))
{
numeric = input[i] - 32;
output.push_back((char)numeric);// = 'Q';//(char) numeric;
}
else output.push_back(input[i]);
}
for (int i = 0; i < output.size(); ++i)
{
cout<<output[i]<<endl;
}
return output;
}
void Board::displayPossibleMoves(vector<moves> input)
{
cout<<"\n\nList of possible Moves:"<<endl;
for (int i = 0; i < input.size(); ++i)
{
cout<<"possible move: "<<input[i].row<<" "<<input[i].column<<" "<<input[i].moveType<<endl;
}
}
void Board::easyAI()
{ {
//1) see all possible movements //1) see all possible movements
@ -496,5 +497,3 @@ class Board
//cout<<"\n\nMove executed by AI: "<<listOfMoves[temp].column<<" "<<listOfMoves[temp].row<<" "<<listOfMoves[temp].moveType<<endl; uncomment for debugging purposes //cout<<"\n\nMove executed by AI: "<<listOfMoves[temp].column<<" "<<listOfMoves[temp].row<<" "<<listOfMoves[temp].moveType<<endl; uncomment for debugging purposes
} }
};

395
Board.h
View file

@ -2,389 +2,36 @@
using namespace std; using namespace std;
struct moves {
int row;
char column;
string moveType;
moves(int linea, int columna, string m) {
row = linea;
column = columna;
moveType = m;
}
};
class Board { class Board {
char boardArray [8][8]; char boardArray [8][8];
char turn = 'O'; char turn = 'O';
public: public:
Board(); Board();
moves parse(string input); moves parse(string input);
char getTurn() { return turn; } char getTurn() { return turn; }
bool isGameOver(); bool isGameOver();
void changeTurns(); void changeTurns();
void displayBoard(); void displayBoard();
int charToIntColumn(char input);
char intToCharColumn(int input);
int charToIntColumn(char input) //converts column number to int void move(string inputMove);
{ void move(moves jugada);
int kolumn; bool isThisMovePossible(int r, int c, string moveType);
vector<moves> viewPossibleMoves();
switch (input) string myToUpper(string input);
{ void displayPossibleMoves(vector<moves> input);
case 'A': kolumn = 0; break; void easyAI();
case 'B': kolumn = 1; break;
case 'C': kolumn = 2; break;
case 'D': kolumn = 3; break;
case 'E': kolumn = 4; break;
case 'F': kolumn = 5; break;
case 'G': kolumn = 6; break;
case 'H': kolumn = 7; break;
}
return kolumn;
}
char intToCharColumn(int input) //converts column number to int
{
char kolumn;
switch (input)
{
case 1: kolumn = 'A'; break;
case 2: kolumn = 'B'; break;
case 3: kolumn = 'C'; break;
case 4: kolumn = 'D'; break;
case 5: kolumn = 'E'; break;
case 6: kolumn = 'F'; break;
case 7: kolumn = 'G'; break;
case 8: kolumn = 'H'; break;
}
return kolumn;
}
void move(string inputMove)
{
moves jugada = parse(inputMove);
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
int temp = boardArray[row][kolumn];
int reflector = 1;
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
else if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
else if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
void move(moves jugada)
{
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
int temp = boardArray[row][kolumn];
if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
int reflector = 1;
if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
bool isThisMovePossible(int r, int c, string moveType)
{
char pieceToMove = boardArray[r][c];
if (pieceToMove != turn) //trying to move invalid piece
{
return false;
}
int reflector = 1;
if (pieceToMove == 'O')
{
reflector *= -1;
}
else
{
if (moveType == "FWD")
{
if (boardArray[r+reflector][c] == '_') return true;
else return false;
}
else if (moveType == "RIGHT")
{
if (boardArray[r+reflector][c+1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7) ) return true;
else return false;
}
else if (moveType == "LEFT")
{
if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) ) return true;
else return false;
}
else return false;
}
}
vector<moves> viewPossibleMoves()
{
vector<moves> output;
for (int r = 0; r < 8; ++r)
{
for (int c = 0; c < 8; ++c)
{
if (boardArray[r][c] == turn)
{
if (isThisMovePossible(r,c,"FWD"))
{
moves temp(8-r,intToCharColumn(c+1),"FWD");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"LEFT"))
{
moves temp(8-r,intToCharColumn(c+1),"LEFT");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"RIGHT"))
{
moves temp(8-r,intToCharColumn(c+1),"RIGHT");
output.push_back(temp);
}
}
}
}
return output;
}
void easyAI()
{
//1) see all possible movements
vector<moves> listOfMoves = viewPossibleMoves();
//2) pick a movement
srand(time(NULL));
int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element
//3) execute movement
int temp = randomChoice;
move(listOfMoves[randomChoice]);
//cout<<"\n\nMove executed by AI: "<<listOfMoves[temp].column<<" "<<listOfMoves[temp].row<<" "<<listOfMoves[temp].moveType<<endl; uncomment for debugging purposes
}
}; };