Updating Branch.
This commit is contained in:
commit
28c6a7f9f7
3 changed files with 278 additions and 0 deletions
164
Server.cpp
164
Server.cpp
|
@ -11,6 +11,10 @@
|
||||||
#include <netinet/in.h>
|
#include <netinet/in.h>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "Board.h"
|
#include "Board.h"
|
||||||
|
<<<<<<< HEAD
|
||||||
|
=======
|
||||||
|
#include "Engine.h"
|
||||||
|
>>>>>>> master
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
void error(const char *msg)
|
void error(const char *msg)
|
||||||
|
@ -19,10 +23,51 @@ void error(const char *msg)
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
<<<<<<< HEAD
|
||||||
int main(int argc, char *argv[])
|
int main(int argc, char *argv[])
|
||||||
{
|
{
|
||||||
int sockfd, newsockfd, portno;
|
int sockfd, newsockfd, portno;
|
||||||
socklen_t clilen;
|
socklen_t clilen;
|
||||||
|
=======
|
||||||
|
string tempParse(string move) {
|
||||||
|
string output = "";
|
||||||
|
int tempa = move[0] - '0';
|
||||||
|
int tempb = move[1] - '0';
|
||||||
|
int tempc = move[2] - '0';
|
||||||
|
int tempd = move[3] - '0';
|
||||||
|
|
||||||
|
//cout << "move: " << move << " " << tempa << " " << tempb << " " << tempc << " " << tempd << "\n";
|
||||||
|
|
||||||
|
for(int c = 0; c < 4; c++) {
|
||||||
|
if(!isdigit(move[c])) {
|
||||||
|
//cout << "\nfjdkjfjd\n";
|
||||||
|
return move;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(tempa == (tempc + 1)) {
|
||||||
|
//cout << "\nTest\n";
|
||||||
|
if(tempb == tempd) {
|
||||||
|
output = ((char)('A' + tempb)) + to_string(8 - tempa) + "_f";
|
||||||
|
}
|
||||||
|
else if(tempb == (tempd + 1)) {
|
||||||
|
output = ((char)('A' + tempb)) + to_string(8 - tempa) + "_l";
|
||||||
|
}
|
||||||
|
else if(tempb == (tempd - 1)) {
|
||||||
|
output = ((char)('A' + tempb)) + to_string(8 - tempa) + "_r";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return move;
|
||||||
|
}
|
||||||
|
cout << "Debugging: " << output << "\n\n";
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char *argv[])
|
||||||
|
{
|
||||||
|
int sockfd, newsockfd, portno;
|
||||||
|
socklen_t clilen;
|
||||||
|
>>>>>>> master
|
||||||
|
|
||||||
struct sockaddr_in serv_addr, cli_addr;
|
struct sockaddr_in serv_addr, cli_addr;
|
||||||
|
|
||||||
|
@ -31,6 +76,7 @@ int main(int argc, char *argv[])
|
||||||
if (argc < 2) {
|
if (argc < 2) {
|
||||||
fprintf(stderr,"ERROR, no port provided\n");
|
fprintf(stderr,"ERROR, no port provided\n");
|
||||||
exit(1);
|
exit(1);
|
||||||
|
<<<<<<< HEAD
|
||||||
}
|
}
|
||||||
|
|
||||||
sockfd = socket(AF_INET, SOCK_STREAM, 0);
|
sockfd = socket(AF_INET, SOCK_STREAM, 0);
|
||||||
|
@ -81,11 +127,51 @@ int main(int argc, char *argv[])
|
||||||
|
|
||||||
bool gameOver = false;
|
bool gameOver = false;
|
||||||
b.snapshot();
|
b.snapshot();
|
||||||
|
=======
|
||||||
|
}
|
||||||
|
|
||||||
|
sockfd = socket(AF_INET, SOCK_STREAM, 0);
|
||||||
|
|
||||||
|
if (sockfd < 0)
|
||||||
|
error("ERROR opening socket");
|
||||||
|
|
||||||
|
bzero((char *) &serv_addr, sizeof(serv_addr));
|
||||||
|
|
||||||
|
portno = atoi(argv[1]);
|
||||||
|
|
||||||
|
serv_addr.sin_family = AF_INET;
|
||||||
|
|
||||||
|
serv_addr.sin_addr.s_addr = INADDR_ANY;
|
||||||
|
|
||||||
|
serv_addr.sin_port = htons(portno);
|
||||||
|
|
||||||
|
if (bind(sockfd, (struct sockaddr *) &serv_addr,
|
||||||
|
sizeof(serv_addr)) < 0)
|
||||||
|
error("ERROR on binding");
|
||||||
|
|
||||||
|
listen(sockfd,5);
|
||||||
|
|
||||||
|
clilen = sizeof(cli_addr);
|
||||||
|
|
||||||
|
newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
|
||||||
|
|
||||||
|
if (newsockfd < 0)
|
||||||
|
error("ERROR on accept");
|
||||||
|
|
||||||
|
//After all the server setup crap is done, we start the board
|
||||||
|
Engine e;
|
||||||
|
string move;
|
||||||
|
|
||||||
|
bool gameOver = false;
|
||||||
|
vector<Board> record;
|
||||||
|
e.getBoard()->snapshot(record,(*e.getBoard()));
|
||||||
|
>>>>>>> master
|
||||||
char buffer[256];
|
char buffer[256];
|
||||||
char info[256];
|
char info[256];
|
||||||
int choice;
|
int choice;
|
||||||
int move_counter = 0;
|
int move_counter = 0;
|
||||||
string final_move;
|
string final_move;
|
||||||
|
<<<<<<< HEAD
|
||||||
|
|
||||||
//Waiting for client to select game type
|
//Waiting for client to select game type
|
||||||
n = read(newsockfd,info,255);
|
n = read(newsockfd,info,255);
|
||||||
|
@ -104,10 +190,47 @@ int main(int argc, char *argv[])
|
||||||
b.displayBoard();//Display the board on the server
|
b.displayBoard();//Display the board on the server
|
||||||
string boardState = b.boardToString();
|
string boardState = b.boardToString();
|
||||||
final_move = b.boardToString();
|
final_move = b.boardToString();
|
||||||
|
=======
|
||||||
|
|
||||||
|
//Ask client about game type
|
||||||
|
string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\nEnter choice: \n";
|
||||||
|
write(newsockfd, introduction.c_str(), introduction.length());
|
||||||
|
n = read(newsockfd,info,255); //Reads choice as a string
|
||||||
|
istringstream convert(info); //Converts the read string to an integer
|
||||||
|
convert >> choice; //Sets value equal to the converted value
|
||||||
|
//Later in the project, we need to check for AI and Human modes
|
||||||
|
cout << "OK" << endl;
|
||||||
|
bzero(info,256); //Resets info back to normal
|
||||||
|
|
||||||
|
/*//Becca- once your AI code is working, use this code:
|
||||||
|
|
||||||
|
string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n4. Hard\nEnter choice: \n";
|
||||||
|
write(newsockfd, difficulty_select.c_str(), difficulty_select.length());
|
||||||
|
n = read(newsockfd,info,255);
|
||||||
|
istringstream convert(info);
|
||||||
|
convert >> choice_difficulty;
|
||||||
|
cout << "OK" << endl;
|
||||||
|
bzero(info,256);
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
while(true) {
|
||||||
|
|
||||||
|
while(gameOver != true)
|
||||||
|
{
|
||||||
|
gameOver = e.getBoard()->isGameOver();
|
||||||
|
|
||||||
|
while(e.getBoard()->getTurn() == 'O' && !e.getBoard()->isValid())
|
||||||
|
{
|
||||||
|
e.getBoard()->displayBoard();//Display the board on the server
|
||||||
|
string boardState = e.getBoard()->boardToString();
|
||||||
|
final_move = e.getBoard()->boardToString();
|
||||||
|
>>>>>>> master
|
||||||
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
|
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
|
||||||
cout<<"\nWaiting for client: ";
|
cout<<"\nWaiting for client: ";
|
||||||
n = read(newsockfd,buffer,255);
|
n = read(newsockfd,buffer,255);
|
||||||
move = buffer;
|
move = buffer;
|
||||||
|
<<<<<<< HEAD
|
||||||
b.interpret(move,b);
|
b.interpret(move,b);
|
||||||
gameOver = b.isGameOver();
|
gameOver = b.isGameOver();
|
||||||
if(gameOver == true) {
|
if(gameOver == true) {
|
||||||
|
@ -133,6 +256,47 @@ int main(int argc, char *argv[])
|
||||||
cout << "\n\nGAME OVER!!!";
|
cout << "\n\nGAME OVER!!!";
|
||||||
//b.displayRecord();for debugging undo/snapchot fnctions
|
//b.displayRecord();for debugging undo/snapchot fnctions
|
||||||
usleep(1);
|
usleep(1);
|
||||||
|
=======
|
||||||
|
bzero(buffer,256);
|
||||||
|
//cout << move << "\n\n";
|
||||||
|
move = tempParse(move);
|
||||||
|
//cout << move << "\n\n";
|
||||||
|
e.getBoard()->interpret(move,(*e.getBoard()));
|
||||||
|
|
||||||
|
if(e.getBoard()->isValid()) {
|
||||||
|
e.getBoard()->changeTurns();
|
||||||
|
e.getBoard()->setValidFalse();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(e.getBoard()->isValid())
|
||||||
|
cout << e.getBoard()->getTurn();
|
||||||
|
|
||||||
|
while(e.getBoard()->getTurn() == 'X' )
|
||||||
|
{
|
||||||
|
e.easyAI();
|
||||||
|
/*Becca- once you finish your AI, uncomment this out and remove the line directly above this
|
||||||
|
if(choice_difficulty == 1)
|
||||||
|
easyAI();
|
||||||
|
else if(choice_difficulty == 2)
|
||||||
|
mediumAI();
|
||||||
|
else
|
||||||
|
hardAI();
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
gameOver = e.getBoard()->isGameOver();
|
||||||
|
e.getBoard()->setValidFalse();
|
||||||
|
e.getBoard()->snapshot(record, *e.getBoard());
|
||||||
|
}
|
||||||
|
|
||||||
|
final_move = e.getBoard()->boardToString();
|
||||||
|
string game_over = "\n\nGAME OVER!!!\n";
|
||||||
|
write(newsockfd, final_move.c_str(), final_move.length()); //Display the board to the client (line by line)
|
||||||
|
write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over
|
||||||
|
cout << game_over;
|
||||||
|
usleep(1);
|
||||||
|
>>>>>>> master
|
||||||
close(newsockfd);
|
close(newsockfd);
|
||||||
close(sockfd);
|
close(sockfd);
|
||||||
break;
|
break;
|
||||||
|
|
114
Serverbackup.txt
Executable file
114
Serverbackup.txt
Executable file
|
@ -0,0 +1,114 @@
|
||||||
|
|
||||||
|
|
||||||
|
cout << "Launching server..." << endl;
|
||||||
|
int sockfd, newsockfd, portno;
|
||||||
|
socklen_t clilen;
|
||||||
|
struct sockaddr_in serv_addr, cli_addr;
|
||||||
|
int n;
|
||||||
|
|
||||||
|
if (port < 2) {
|
||||||
|
cout << "ERROR, no port provided\n";
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
sockfd = socket(AF_INET, SOCK_STREAM, 0);
|
||||||
|
|
||||||
|
if (sockfd < 0)
|
||||||
|
cout << "ERROR opening socket";
|
||||||
|
|
||||||
|
bzero((char *) &serv_addr, sizeof(serv_addr));
|
||||||
|
portno = port;
|
||||||
|
serv_addr.sin_family = AF_INET;
|
||||||
|
serv_addr.sin_addr.s_addr = INADDR_ANY;
|
||||||
|
serv_addr.sin_port = htons(portno);
|
||||||
|
|
||||||
|
if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)
|
||||||
|
cout << "ERROR on binding";
|
||||||
|
|
||||||
|
listen(sockfd,5);
|
||||||
|
clilen = sizeof(cli_addr);
|
||||||
|
newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
|
||||||
|
|
||||||
|
if (newsockfd < 0)
|
||||||
|
cout << "ERROR on accept";
|
||||||
|
|
||||||
|
string move;
|
||||||
|
bool gameOver = false;
|
||||||
|
vector<Board> record;
|
||||||
|
b->snapshot(record, *b);
|
||||||
|
char buffer[256];
|
||||||
|
char info[256];
|
||||||
|
int choice = -1;
|
||||||
|
int choice_difficulty = -1;
|
||||||
|
string final_move;
|
||||||
|
|
||||||
|
//Ask client about game type
|
||||||
|
string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\nEnter choice: \n";
|
||||||
|
write(newsockfd, introduction.c_str(), introduction.length());
|
||||||
|
n = read(newsockfd,info,255); //Reads choice as a string
|
||||||
|
istringstream convert(info); //Converts the read string to an integer
|
||||||
|
convert >> choice; //Sets value equal to the converted value
|
||||||
|
//Later in the project, we need to check for AI and Human modes
|
||||||
|
cout << "OK" << endl;
|
||||||
|
bzero(info,256); //Resets info back to normal
|
||||||
|
|
||||||
|
/*//Becca- once your AI code is working, use this code:
|
||||||
|
|
||||||
|
string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n4. Hard\nEnter choice: \n";
|
||||||
|
write(newsockfd, difficulty_select.c_str(), difficulty_select.length());
|
||||||
|
n = read(newsockfd,info,255);
|
||||||
|
istringstream convert(info);
|
||||||
|
convert >> choice_difficulty;
|
||||||
|
cout << "OK" << endl;
|
||||||
|
bzero(info,256);
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
while (gameOver != true)
|
||||||
|
{
|
||||||
|
gameOver = b->isGameOver();
|
||||||
|
|
||||||
|
while(b->getTurn() == 'O' && !b->isValid())
|
||||||
|
{
|
||||||
|
b->displayBoard();
|
||||||
|
string boardState = b->boardToString();
|
||||||
|
final_move = b->boardToString();
|
||||||
|
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
|
||||||
|
cout<<"\nStanding by for client... \n";
|
||||||
|
n = read(newsockfd,buffer,255);//Read the client's input
|
||||||
|
move = buffer;
|
||||||
|
bzero(buffer,256);
|
||||||
|
b->interpret(move, *b);
|
||||||
|
if(b->isValid()) {
|
||||||
|
b->changeTurns();
|
||||||
|
b->setValidFalse();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(b->isValid()) cout << b->getTurn();
|
||||||
|
|
||||||
|
while(b->getTurn() == 'X' )
|
||||||
|
{
|
||||||
|
easyAI();
|
||||||
|
/*Becca- once you finish your AI, uncomment this out and remove the line directly above this
|
||||||
|
if(choice_difficulty == 1)
|
||||||
|
easyAI();
|
||||||
|
else if(choice_difficulty == 2)
|
||||||
|
mediumAI();
|
||||||
|
else
|
||||||
|
hardAI();
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
gameOver = b->isGameOver();
|
||||||
|
b->setValidFalse();
|
||||||
|
b->snapshot(record, *b);
|
||||||
|
}
|
||||||
|
final_move = b->boardToString();
|
||||||
|
string game_over = "\n\nGAME OVER!!!\n";
|
||||||
|
write(newsockfd, final_move.c_str(), final_move.length()); //Display the board to the client (line by line)
|
||||||
|
write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over
|
||||||
|
cout << game_over;
|
||||||
|
usleep(1);
|
||||||
|
close(newsockfd);
|
||||||
|
close(sockfd);
|
0
test.txt
0
test.txt
Reference in a new issue