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breakthroughpine64backup/Server.cpp
Alexander Huddleston 28c6a7f9f7 Updating Branch.
2015-10-29 22:53:02 -05:00

305 lines
7.6 KiB
C++

/* A simple server in the internet domain using TCP
The port number is passed as an argument */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sstream>
#include <unistd.h>
#include <iostream>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <vector>
#include "Board.h"
<<<<<<< HEAD
=======
#include "Engine.h"
>>>>>>> master
using namespace std;
void error(const char *msg)
{
perror(msg);
exit(1);
}
<<<<<<< HEAD
int main(int argc, char *argv[])
{
int sockfd, newsockfd, portno;
socklen_t clilen;
=======
string tempParse(string move) {
string output = "";
int tempa = move[0] - '0';
int tempb = move[1] - '0';
int tempc = move[2] - '0';
int tempd = move[3] - '0';
//cout << "move: " << move << " " << tempa << " " << tempb << " " << tempc << " " << tempd << "\n";
for(int c = 0; c < 4; c++) {
if(!isdigit(move[c])) {
//cout << "\nfjdkjfjd\n";
return move;
}
}
if(tempa == (tempc + 1)) {
//cout << "\nTest\n";
if(tempb == tempd) {
output = ((char)('A' + tempb)) + to_string(8 - tempa) + "_f";
}
else if(tempb == (tempd + 1)) {
output = ((char)('A' + tempb)) + to_string(8 - tempa) + "_l";
}
else if(tempb == (tempd - 1)) {
output = ((char)('A' + tempb)) + to_string(8 - tempa) + "_r";
}
}
else {
return move;
}
cout << "Debugging: " << output << "\n\n";
return output;
}
int main(int argc, char *argv[])
{
int sockfd, newsockfd, portno;
socklen_t clilen;
>>>>>>> master
struct sockaddr_in serv_addr, cli_addr;
int n;
if (argc < 2) {
fprintf(stderr,"ERROR, no port provided\n");
exit(1);
<<<<<<< HEAD
}
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
bzero((char *) &serv_addr, sizeof(serv_addr));
portno = atoi(argv[1]);
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portno);
if (bind(sockfd, (struct sockaddr *) &serv_addr,
sizeof(serv_addr)) < 0)
error("ERROR on binding");
listen(sockfd,5);
clilen = sizeof(cli_addr);
newsockfd = accept(sockfd,
(struct sockaddr *) &cli_addr,
&clilen);
if (newsockfd < 0)
error("ERROR on accept");
//After all the server setup crap is done, we start the board
// cout<<"WELCOME\n";
// cout<<"1. Play against AI?\n";
// cout<<"2. Play against a human?\n";
// cout<<"Enter choice: \n";
// cin >> choice;
// cout << "OK" << endl;
Board b;
string move;
bool gameOver = false;
b.snapshot();
=======
}
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
bzero((char *) &serv_addr, sizeof(serv_addr));
portno = atoi(argv[1]);
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portno);
if (bind(sockfd, (struct sockaddr *) &serv_addr,
sizeof(serv_addr)) < 0)
error("ERROR on binding");
listen(sockfd,5);
clilen = sizeof(cli_addr);
newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
if (newsockfd < 0)
error("ERROR on accept");
//After all the server setup crap is done, we start the board
Engine e;
string move;
bool gameOver = false;
vector<Board> record;
e.getBoard()->snapshot(record,(*e.getBoard()));
>>>>>>> master
char buffer[256];
char info[256];
int choice;
int move_counter = 0;
string final_move;
<<<<<<< HEAD
//Waiting for client to select game type
n = read(newsockfd,info,255);
istringstream convert(info);
convert >> choice; //Sets choice equal to 1 or 2, based on clients input
bzero(info,256); //Resets info back to normal, "choice" now contains client's value
while(true) {
while(gameOver != true)
{
gameOver = b.isGameOver();
while(b.getTurn() == 'O' )
{
b.displayBoard();//Display the board on the server
string boardState = b.boardToString();
final_move = b.boardToString();
=======
//Ask client about game type
string introduction = "WELCOME\n1. Play against AI?\n2. Watch AI vs. AI?\nEnter choice: \n";
write(newsockfd, introduction.c_str(), introduction.length());
n = read(newsockfd,info,255); //Reads choice as a string
istringstream convert(info); //Converts the read string to an integer
convert >> choice; //Sets value equal to the converted value
//Later in the project, we need to check for AI and Human modes
cout << "OK" << endl;
bzero(info,256); //Resets info back to normal
/*//Becca- once your AI code is working, use this code:
string difficulty_select = "Choose Difficulty\n1. Easy\n2. Medium\n4. Hard\nEnter choice: \n";
write(newsockfd, difficulty_select.c_str(), difficulty_select.length());
n = read(newsockfd,info,255);
istringstream convert(info);
convert >> choice_difficulty;
cout << "OK" << endl;
bzero(info,256);
*/
while(true) {
while(gameOver != true)
{
gameOver = e.getBoard()->isGameOver();
while(e.getBoard()->getTurn() == 'O' && !e.getBoard()->isValid())
{
e.getBoard()->displayBoard();//Display the board on the server
string boardState = e.getBoard()->boardToString();
final_move = e.getBoard()->boardToString();
>>>>>>> master
write(newsockfd, boardState.c_str(), boardState.length());//Display the board to the client (line by line)
cout<<"\nWaiting for client: ";
n = read(newsockfd,buffer,255);
move = buffer;
<<<<<<< HEAD
b.interpret(move,b);
gameOver = b.isGameOver();
if(gameOver == true) {
string endGame = "Game_Over";
write(newsockfd, endGame.c_str(), endGame.length()); //Display the board to the client (line by line)
break;
}
else {
string continueGame = "Continue_Game";
write(newsockfd, continueGame.c_str(), continueGame.length()); //Display the board to the client (line by line)
}
}
vector<moves> possibleMoves = b.viewPossibleMoves();
if(choice == 1)
b.easyAI();
b.snapshot();
}
string final_move = b.boardToString();
write(newsockfd, final_move.c_str(), final_move.length());//Display the board to the client (line by line)
write(newsockfd, final_move.c_str(), final_move.length());
cout << "\n\nGAME OVER!!!";
//b.displayRecord();for debugging undo/snapchot fnctions
usleep(1);
=======
bzero(buffer,256);
//cout << move << "\n\n";
move = tempParse(move);
//cout << move << "\n\n";
e.getBoard()->interpret(move,(*e.getBoard()));
if(e.getBoard()->isValid()) {
e.getBoard()->changeTurns();
e.getBoard()->setValidFalse();
}
}
if(e.getBoard()->isValid())
cout << e.getBoard()->getTurn();
while(e.getBoard()->getTurn() == 'X' )
{
e.easyAI();
/*Becca- once you finish your AI, uncomment this out and remove the line directly above this
if(choice_difficulty == 1)
easyAI();
else if(choice_difficulty == 2)
mediumAI();
else
hardAI();
*/
}
gameOver = e.getBoard()->isGameOver();
e.getBoard()->setValidFalse();
e.getBoard()->snapshot(record, *e.getBoard());
}
final_move = e.getBoard()->boardToString();
string game_over = "\n\nGAME OVER!!!\n";
write(newsockfd, final_move.c_str(), final_move.length()); //Display the board to the client (line by line)
write(newsockfd, game_over.c_str(), game_over.length()); //Tell the client the game is over
cout << game_over;
usleep(1);
>>>>>>> master
close(newsockfd);
close(sockfd);
break;
}
return 0;
}