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breakthroughpine64backup/Engine.h

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#pragma once
#include "Board.h"
using namespace std;
class Engine {
Board* b;
public:
Engine();
void startGame(int port);
void easyAI();
void AI();
moves minMax(moves m, int c);
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=======
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#pragma once
#include "Board.h"
using namespace std;
class Engine {
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Board* b;
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public:
Engine();
void startGame();
void easyAI();
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void AI();
Board* getBoard() { return b; }
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moves minMax(Board* temp, moves m, int c, int r);
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>>>>>>> master
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};