<<<<<<< HEAD
#pragma once
#include "Board.h"
using namespace std;
class Engine {
Board* b;
public:
Engine();
void startGame(int port);
void easyAI();
void AI();
moves minMax(moves m, int c);
=======
void startGame();
Board* getBoard() { return b; }
moves minMax(Board* temp, moves m, int c, int r);
>>>>>>> master
};