<<<<<<< HEAD #pragma once #include "Board.h" using namespace std; class Engine { Board* b; public: Engine(); void startGame(int port); void easyAI(); void AI(); moves minMax(moves m, int c); ======= #pragma once #include "Board.h" using namespace std; class Engine { Board* b; public: Engine(); void startGame(); void easyAI(); void AI(); Board* getBoard() { return b; } moves minMax(Board* temp, moves m, int c, int r); >>>>>>> master };