#include "Engine.h"
using namespace std;
int main()
{
MNode* a = new MNode();
MNode* b = new MNode();
MNode* c = new MNode();
MNode* d = new MNode();
a->setMMVal(1);
b->setMMVal(3);
c->setMMVal(87);
d->setMMVal(-1);
a->addChild(b);
a->addChild(c);
b->addChild(d);
printTree(0, a);
cout << "\n";
printTree(0, b);
printTree(0, c);
printTree(0, d);
//Board b;
//Engine e;
//e.startGame();
}