#include "Engine.h" using namespace std; int main() { MNode* a = new MNode(); MNode* b = new MNode(); MNode* c = new MNode(); MNode* d = new MNode(); a->setMMVal(1); b->setMMVal(3); c->setMMVal(87); d->setMMVal(-1); a->addChild(b); a->addChild(c); b->addChild(d); printTree(0, a); cout << "\n"; printTree(0, b); cout << "\n"; printTree(0, c); cout << "\n"; printTree(0, d); cout << "\n"; //Board b; //Engine e; //e.startGame(); }