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breakthroughpine64backup/Board.h

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#pragma once
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#include <iostream>
#include <vector>
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#include "Piece.h"
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using namespace std;
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struct moves {
int row;
char column;
string moveType;
moves(int linea, int columna, string m) {
row = linea;
column = columna;
moveType = m;
}
};
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class Board {
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//vector<vector<char>> boardArray;
vector<Piece*> xpieces;
vector<Piece*> opieces;
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vector<Piece*> pieces;
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//char boardArray [8][8];
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char turn = 'O';
public:
Board();
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bool isPiece(int r, int c);
Piece* getPiece(int r, int c);
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moves parse(string input);
char getTurn() { return turn; }
bool isGameOver();
void changeTurns();
void displayBoard();
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int charToIntColumn(char input);
char intToCharColumn(int input);
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void move(string inputMove);
void move(moves jugada);
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void moveWOPrint(moves jugada);
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bool isThisMovePossible(int r, int c, string moveType);
vector<moves> viewPossibleMoves();
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string myToUpper(string input);
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void undo(Board& tablero);
void interpret(string input, Board& tablero);
void snapshot(vector<Board>& inputVec, Board inputBoard);
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int evaluate(char max, char min);
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};