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breakthroughpine64backup/Board.h

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C
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2015-10-19 15:36:20 -05:00
#pragma once
using namespace std;
class Board {
char boardArray [8][8];
char turn = 'O';
public:
Board();
moves parse(string input);
char getTurn() { return turn; }
bool isGameOver();
void changeTurns();
void displayBoard();
int charToIntColumn(char input) //converts column number to int
{
int kolumn;
switch (input)
{
case 'A': kolumn = 0; break;
case 'B': kolumn = 1; break;
case 'C': kolumn = 2; break;
case 'D': kolumn = 3; break;
case 'E': kolumn = 4; break;
case 'F': kolumn = 5; break;
case 'G': kolumn = 6; break;
case 'H': kolumn = 7; break;
}
return kolumn;
}
char intToCharColumn(int input) //converts column number to int
{
char kolumn;
switch (input)
{
case 1: kolumn = 'A'; break;
case 2: kolumn = 'B'; break;
case 3: kolumn = 'C'; break;
case 4: kolumn = 'D'; break;
case 5: kolumn = 'E'; break;
case 6: kolumn = 'F'; break;
case 7: kolumn = 'G'; break;
case 8: kolumn = 'H'; break;
}
return kolumn;
}
void move(string inputMove)
{
moves jugada = parse(inputMove);
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
int temp = boardArray[row][kolumn];
int reflector = 1;
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
else if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
else if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
void move(moves jugada)
{
int row = 8 - (jugada.row);
int kolumn = charToIntColumn(jugada.column);
if (row > 8 || row < 0 || kolumn > 8 || kolumn < 0)
{
cout<<"ERROR: index out of bound!"<<endl;
}
int temp = boardArray[row][kolumn];
if (temp != turn)
{
cout<<"you can't move that piece at this turn!"<<endl;
}
else if (temp == '_')
{
cout<<"there's no piece in that spot!"<<endl;
}
int reflector = 1;
if (temp == 'X' || temp == 'O')
{
if (temp == 'O')
{
reflector *= -1;
}
if (jugada.moveType == "FWD")
{
if(boardArray[row+reflector][kolumn] != '_')
{
cout<<"you can't move that piece forward"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "LEFT")
{
if (kolumn == 0)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn-1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn-1] = temp;
changeTurns();
displayBoard();
}
}
else if (jugada.moveType == "RIGHT")
{
if (kolumn == 7)
{
cout<<"Destination Spot out of range!"<<endl;
}
else if (boardArray[row+reflector][kolumn+1] == temp)
{
cout<<"you hate your own team or something? you can't do that!"<<endl;
}
else
{
boardArray[row][kolumn] = '_';
boardArray[row+reflector][kolumn+1] = temp;
changeTurns();
displayBoard();
}
}
else
{
cout<<"Unrecognized movetype!"<<endl;
}
}
else
{
cout<<"Invalid piece!"<<endl;
}
}
bool isThisMovePossible(int r, int c, string moveType)
{
char pieceToMove = boardArray[r][c];
if (pieceToMove != turn) //trying to move invalid piece
{
return false;
}
int reflector = 1;
if (pieceToMove == 'O')
{
reflector *= -1;
}
else
{
if (moveType == "FWD")
{
if (boardArray[r+reflector][c] == '_') return true;
else return false;
}
else if (moveType == "RIGHT")
{
if (boardArray[r+reflector][c+1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 <= 7) ) return true;
else return false;
}
else if (moveType == "LEFT")
{
if (boardArray[r+reflector][c-1] != pieceToMove && (r+reflector >= 0) && (r+reflector <= 7) && (c+1 >= 0) ) return true;
else return false;
}
else return false;
}
}
vector<moves> viewPossibleMoves()
{
vector<moves> output;
for (int r = 0; r < 8; ++r)
{
for (int c = 0; c < 8; ++c)
{
if (boardArray[r][c] == turn)
{
if (isThisMovePossible(r,c,"FWD"))
{
moves temp(8-r,intToCharColumn(c+1),"FWD");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"LEFT"))
{
moves temp(8-r,intToCharColumn(c+1),"LEFT");
output.push_back(temp);
}
if (isThisMovePossible(r,c,"RIGHT"))
{
moves temp(8-r,intToCharColumn(c+1),"RIGHT");
output.push_back(temp);
}
}
}
}
return output;
}
void easyAI()
{
//1) see all possible movements
vector<moves> listOfMoves = viewPossibleMoves();
//2) pick a movement
srand(time(NULL));
int randomChoice = rand() % (listOfMoves.size()-1) - 0; // choose a move betwen listOfMoves[0] to last element
//3) execute movement
int temp = randomChoice;
move(listOfMoves[randomChoice]);
//cout<<"\n\nMove executed by AI: "<<listOfMoves[temp].column<<" "<<listOfMoves[temp].row<<" "<<listOfMoves[temp].moveType<<endl; uncomment for debugging purposes
}
};