82 lines
5.6 KiB
HTML
82 lines
5.6 KiB
HTML
<details class="py-2 px-4 flex flex-col space-y-2 max-w-full text-md rounded-lg bg-gradient-to-br from-bluelight-background-light to-bluelight-background">
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<summary class="justify-start">How To Use This Tracker</summary>
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<hr class="mt-2 border-2 border-bluelight-dark rounded-xl" />
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<div class="text-lg px-2">Setup</div>
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<ul class="flex flex-col space-y-1 px-4 list-decimal list-inside text-sm break-all">
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<li>
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Download the latest release at <a href="https://github.com/spaceglace/TunicTransitionTracker/releases">https://github.com/spaceglace/TunicTransitionTracker/releases</a> for your OS.
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</li>
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<li>Run the program you just downloaded.</li>
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<li>
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Click/tap "Settings" and in the "AppData Path" section, enter the path to your "SAVES" directory.
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<ul class="flex flex-col p-2 text-sm">
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<li>
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It should look something like:
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<br />
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<code>C:\\users\[username]\AppData\LocalLow\Andrew Shouldice\Secret Legend\</code>
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<br />
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Or, on linux:
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<br />
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<code>/home/[username]/.steam/steam/steamapps/compatdata/553420/pfx/drive_c/users/steamuser/AppData/LocalLow/Andrew Shouldice/Secret Legend/</code>
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</li>
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<li>
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If you aren't sure where it is on Windows, open a file explorer window and type:
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<br />
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<code>%AppData%\LocalLow\Andrew Shouldice\Secret Legend\</code>
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</li>
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</ul>
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</li>
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</ul>
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<div class="text-md px-2">Usage</div>
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<ul class="flex flex-col space-y-2 px-4 list-inside list-disc text-sm">
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<li>
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The ratios count down, so if you have 3 out of 5 total checks, that means you still need to get 3 checks out of the 5 that are in the area.
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</li>
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<li>
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Click/tap "Summary" to look at all the totals for each area, which get color coded depending on what you still need.
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<ul class="flex flex-col p-2 text-sm leading-loose">
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<li>
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<span class="p-1 rounded-md bg-gradient-to-tl shadow-sm shadow-[#242424] from-highlight-undiscovered-light to-highlight-undiscovered-dark text-highlight-undiscovered-text">Gray</span>: You haven't discoverd this area
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</li>
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<li>
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<span class="p-1 rounded-md bg-gradient-to-tl shadow-sm shadow-[#242424] from-highlight-both-light to-highlight-both-dark text-highlight-both-text">Green</span>: You know where this is, and there are entrances and checks still left
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</li>
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<li>
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<span class="p-1 rounded-md bg-gradient-to-tl shadow-sm shadow-[#242424] from-highlight-checks-light to-highlight-checks-dark text-highlight-checks-text">Purple</span>: You know where this is, and all the entrances, but there are still checks left
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</li>
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<li>
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<span class="p-1 rounded-md bg-gradient-to-tl shadow-sm shadow-[#242424] from-highlight-entrances-light to-highlight-entrances-dark text-highlight-entrances-text">Orange</span>: You know where this is, and all the checks, but there are still entrances left
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</li>
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<li>
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<span class="p-1 rounded-md bg-gradient-to-tl shadow-sm shadow-[#242424] from-highlight-empty-light to-highlight-empty-dark text-highlight-empty-text">Clear</span>: You've fully discovered this area
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</li>
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</ul>
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</li>
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<li>
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Click/tap "Holy Cross Codes" to see the codes you can do in the current area, this includes one-time spells. Codes/spells will be removed as you use them.*
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</li>
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<li>
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Breakdown: You will always be shown the ratios of entrances and checks in the game left to discover, and a breakdown of the current area you're in.
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In the breakdown, you'll be shown the ratio of totals for that area, a list of the checks and a list of the entrances still needed, and a list of the entrances that have already been discovered, alongside where they lead.
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</li>
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<li>
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Traversal: Click/tap any mapped entrance, or any of the "Summary" blocks for an area to get another breakdown of that area alongside your current one.
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This acts as a way to traverse the discovered areas in your game. For example, if I want to find how to get to "The Heir", I can click/tap that summary block to get a breakdown of that area,
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and then click the mapped entrances until I get to the Overworld.**
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</li>
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<li>
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Settings: You may have noticed there are buttons in the "Settings" section that aren't used in setup.
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You can click/tap "Hide completed areas" to hide areas in the "Summary" section that have been fully cleared.
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You can click/tap "Sh-OwO Debug" to show a panel that gives some debug information... if you want to.
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</li>
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</ul>
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<hr class="mt-2 border-2 border-bluelight-dark rounded-xl" />
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<div class="flex flex-col px-2 pb-2 list-none text-sm">
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<li>
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* Since tunic doesn't save when you do a code, it won't update until you do something that causes the game to make a new save, like pausing, going to another area, or clearing a check.
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</li>
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<li>
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** Ideally, this would eventually be something more straightforward, like simply listing the path to an area. That will hopefully be added later down the line.
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</li>
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</div>
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</details>
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