220 lines
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8 KiB
Text
220 lines
No EOL
8 KiB
Text
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-------------------------------------------
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GameAssetStudio
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http://gameassetstudio.com/
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-------------------------------------------
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===========================================
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Ver 1.15 Update Information
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===========================================
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[Unity5]
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1. We have adjusted the Shader default value according to DirectionalLight intensity 1.0.
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===========================================
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How to use a Model
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===========================================
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1. Select a model you wish to use from project, then right-click on it.
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2. Choose Export Package…
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3. Export all of the assets while Include Dependencies.
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4. Specify an arbitrary directory and a package name, then create a package file.
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5. Open a project in which you wish to use the model.
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6. Select Asset > Import Package > Custom Package...
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7. Select the Package you chose the above step 4 and import it.
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8. Once the model is imported to the project, it is ready for use.
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===========================================
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Taichi Character Pack Setting
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1. Animations with "_p" at the end of their file names have had their motion components removed and will remain at the origin.
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2. Animations with "_a", "_b", or "_c" at the end of their file names divide the animation into 3 parts, respectively.
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3. Some animations are intended for use with a pair of male or female characters.
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This applies to the following animations:
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- m01@hugshoulder_00 / f05@hugshoulder_00
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- m01@kiss_00 / f05@kiss_00
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- m01@hughip_00 / f05@hughip_00
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- m01@pathead_00 / f05@pathead_00
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- m01@hugshouldersit_00 / f05@hugshouldersit_00
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===========================================
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Unity Asset Setting
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In order to use all of the character asset states in The Succubus Twins Character Pack,
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please be sure to use the following settings.
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Method 1
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- 1. When dragging a model from the project folder to the scene, you must modify the number of bones to use per vertex for - skinning.
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- 2. Bring the model into the scene and then double click on it.
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- 3. In the Inspector Tab look for the "Quality" setting and change it from "Auto" to "4 Bones."
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- 4. Now you are finished.
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- 5. In addition, this procedure must be followed for each model you bring into the scene.
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Method 2
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- 1. Choose Edit > Project > Settings > Quality.
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- 2. In the Inspector tab, choose Other > Blend Weights and set that to "4 Bones."
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- 3. With this method there is no need to adjust model configurations each time they are brought into the scene.
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Method 3
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- 1. You can now set the Alpha cutoff of the toon_cutoff shader. 0.9 is the recommended setting.
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Method 4
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- If your intensity setting on the light is high, white clipping may occur.
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- This can be fixed by reducing either the shininess setting on the Shader or the intensity on the light.
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-------------------------------------------
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This product also supports Mecanim.
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To use Mecanim, please use the settings below.
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- 1. When you select a Mecanim animation in the project folder, the animation's details are displayed in the Inspector tab.
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- 2. Choose the Rig tab.
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- 3. "Source" is displayed as "m01_schoolwear_000_hAvatar".
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Load "Avatar" of the costume saved in Asset > TaichiCharacterPack > Resources > Taichi > Models Mecanim.
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*The Mecanim animations in this product only correspond to the Taichi Character Pack.
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Changing the facial expression of M and L sized models
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1. Select Assets > TaichiCharacterPack > Resources > Taichi > Materials and then m01_face_00_m or m01_face_00_l
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2. In the Inspector tab where material information is displayed, select Texture.
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3. By selecting "m01_face_xxx" in the texture overview, the facial expression can be changed.
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* For facial expressions, please refer to the following correspondence table.
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- Neutral
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m01_face_00_m.png
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m01_face_00_l.png
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- Angry
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m01_face_010_m.png
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m01_face_010_l.png
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- Sad
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m01_face_020_m.png
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m01_face_020_l.png
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- Embarrassed
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m01_face_030_m.png
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m01_face_030_l.png
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- Wink
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m01_face_040_m.png
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m01_face_040_l.png
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- Kiss
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m01_face_050_m.png
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m01_face_050_l.png
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- Eyes Closed
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m01_face_060_m.png
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m01_face_060_l.png
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- Damage
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m01_face_070_m.png
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m01_face_070_l.png
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===========================================
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Unity Program Setting
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Asset Viewer ( WebPlayer )
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Asset Twin Viewer ( WebPlayer )
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Only able to use legacy animations
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SceneFile:
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TaichiCharacterPack > Viewer > taichi_viewer.unity
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TaichiCharacterPack > Twin Viewer > twin_viewer.unity
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Recommended Settings:
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- PlayerSettings > Setting for Web Player > Resolution and Presentation
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- Default Screen Width 960
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- Default Screen Width 600
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===========================================
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About the TwinViewer
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TaichiCharacterPack > TwinViewer > twin_viewer.scene
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With the TwinViewer, you can view all GameAssetStudio characters and animations that have been imported into the project.
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You can change position, rotate, and play animations to check which characters and animations will work best with your game.
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*The TwinViewer supports the latest version of each asset.
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*To display characters other than Taichi in the TwinViewer, please update each character.
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===========================================
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How to use the TwinViewer
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Characters can be added from the Asset Store or previously downloaded packages.
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How to Package import.
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1. Choose the Root directory and right click.
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(Honoka Futaba Basic Set)
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HonokaFutabaBasicSet
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(Aoi Character Pack)
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Aoi Character Pack
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(Succubus Twins Character Pack)
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Succubus Twins Character Pack
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(Satomi Character Pack)
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SatomiCharacterPack
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2. Choose Export Package…
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3. Export all of the assets while Include Dependencies.
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4. Specify an arbitrary directory and a package name, then create a package file.
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5. Open a project in which you wish to use the model.
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6. Select Asset > Import Package > Custom Package...
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7. Select the Package you chose the above step 4 and import it.
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8. Once the model is imported to the project, it is ready for use.
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===========================================
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Description of directory
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[Taichi Character Pack]
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[Resources]
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: The animations and models that make up the main asset are stored here. Please use them as you see fit.
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[Taichi]
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[Animations Legacy] : Legacy Animation Data
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[Animations Mecanim] : Mecanim Animation Data
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[Materials] : Material Data
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[Models Legacy] : Legacy Model Data
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[Models Mecanim] : Mecanim Model Data
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[Textures] : Texture Data
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[Shaders] : Shader Data
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[Viewer]
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: The files in the hierarchy below this are used by Viewer, so please do not move or rename any of the files.
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taichi_viewer.scene : Viewer Scene File
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[GUI] : Viewer GUI Images
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[Resources] : Resources used by Viewer
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[Taichi]
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[Viewer Settings] : Viewer Setting File
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[Viewer BackGround] : Viewer Background Images
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[Scripts] : Viewer Scripts
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[Twin Viewer]
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: By importing Game Asset Studio Character Series, you can view 2 characters at once.
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so please do not move or rename any of the files.
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[GUI]
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[Resources] : Resources used by Twin Viewer
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[Taichi]
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[TwinViewer BackGrounds] : Viewer Background Images
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[TwinViewer Settings] : Twin Viewer Setting File
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[F01] : Honoka Futaba Basic Set Setting File
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[F02] : Aoi Character Pack Setting File
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[F03] : Succubus Twins Character Pack Setting File
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[Arum] : Succubus Twins Character Pack Arum Setting File
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[Asphodel] : Succubus Twins Character Pack Asphodel Setting File
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[F05] : Satomi Character Pack Setting File
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[M01] : Taichi Character Pack Setting File
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[Puppet] : Puppet Setting File
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[Scripts] : Twin Viewer Scripts |