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public-speaking-vr/Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
2016-10-10 21:29:15 -05:00

50 lines
872 B
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.CrossPlatformInput
{
public class ButtonHandler : MonoBehaviour
{
public string Name;
void OnEnable()
{
}
public void SetDownState()
{
CrossPlatformInputManager.SetButtonDown(Name);
}
public void SetUpState()
{
CrossPlatformInputManager.SetButtonUp(Name);
}
public void SetAxisPositiveState()
{
CrossPlatformInputManager.SetAxisPositive(Name);
}
public void SetAxisNeutralState()
{
CrossPlatformInputManager.SetAxisZero(Name);
}
public void SetAxisNegativeState()
{
CrossPlatformInputManager.SetAxisNegative(Name);
}
public void Update()
{
}
}
}