using System;
using UnityEngine;
namespace UnityStandardAssets.Utility
{
public class AutoMoveAndRotate : MonoBehaviour
public Vector3andSpace moveUnitsPerSecond;
public Vector3andSpace rotateDegreesPerSecond;
public bool ignoreTimescale;
private float m_LastRealTime;
private void Start()
m_LastRealTime = Time.realtimeSinceStartup;
}
// Update is called once per frame
private void Update()
float deltaTime = Time.deltaTime;
if (ignoreTimescale)
deltaTime = (Time.realtimeSinceStartup - m_LastRealTime);
transform.Translate(moveUnitsPerSecond.value*deltaTime, moveUnitsPerSecond.space);
transform.Rotate(rotateDegreesPerSecond.value*deltaTime, moveUnitsPerSecond.space);
public void SetMoveSpeed(Vector3 speed)
moveUnitsPerSecond.value = speed;
public void SetRotateSpeed(Vector3 speed)
rotateDegreesPerSecond.value = speed;
[Serializable]
public class Vector3andSpace
public Vector3 value;
public Space space = Space.Self;