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public-speaking-vr/Assets/OVR/Resources/Unlit Transparent Color.shader

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2016-10-10 21:29:15 -05:00
Shader "Oculus/Unlit Transparent Color" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
}
SubShader {
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
LOD 100
Fog {Mode Off}
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Color [_Color]
Pass {}
}
}