174 lines
6.6 KiB
C#
174 lines
6.6 KiB
C#
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/************************************************************************************
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Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved.
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Licensed under the Oculus VR Rift SDK License Version 3.3 (the "License");
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you may not use the Oculus VR Rift SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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http://www.oculus.com/licenses/LICENSE-3.3
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Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using System;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.IO;
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[InitializeOnLoad]
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class OVRMoonlightLoader
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{
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static OVRMoonlightLoader()
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{
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EnforceInputManagerBindings();
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EditorApplication.update += EnforceBundleId;
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EditorApplication.delayCall += EnforceVRSupport;
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if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.Android)
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return;
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if (PlayerSettings.defaultInterfaceOrientation != UIOrientation.LandscapeLeft)
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{
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Debug.Log("MoonlightLoader: Setting orientation to Landscape Left");
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// Default screen orientation must be set to landscape left.
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PlayerSettings.defaultInterfaceOrientation = UIOrientation.LandscapeLeft;
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}
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if (!PlayerSettings.virtualRealitySupported)
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{
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// NOTE: This value should not affect the main window surface
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// when Built-in VR support is enabled.
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// NOTE: On Adreno Lollipop, it is an error to have antiAliasing set on the
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// main window surface with front buffer rendering enabled. The view will
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// render black.
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// On Adreno KitKat, some tiling control modes will cause the view to render
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// black.
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if (QualitySettings.antiAliasing != 0 && QualitySettings.antiAliasing != 1)
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{
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Debug.Log("MoonlightLoader: Disabling antiAliasing");
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QualitySettings.antiAliasing = 1;
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}
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}
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if (QualitySettings.vSyncCount != 0)
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{
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Debug.Log("MoonlightLoader: Setting vsyncCount to 0");
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// We sync in the TimeWarp, so we don't want unity syncing elsewhere.
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QualitySettings.vSyncCount = 0;
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}
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}
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static void EnforceVRSupport()
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{
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var mgrs = GameObject.FindObjectsOfType<OVRManager> ().Where (m => m.isActiveAndEnabled);
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if (mgrs.Count () != 0 && !PlayerSettings.virtualRealitySupported) {
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Debug.Log ("Enabling Unity VR support");
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PlayerSettings.virtualRealitySupported = true;
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}
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}
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private static void EnforceBundleId()
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{
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if (!PlayerSettings.virtualRealitySupported)
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return;
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if (PlayerSettings.bundleIdentifier == "" || PlayerSettings.bundleIdentifier == "com.Company.ProductName")
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{
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string defaultBundleId = "com.oculus.UnitySample";
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Debug.LogWarning("\"" + PlayerSettings.bundleIdentifier + "\" is not a valid bundle identifier. Defaulting to \"" + defaultBundleId + "\".");
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PlayerSettings.bundleIdentifier = defaultBundleId;
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}
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}
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private static void EnforceInputManagerBindings()
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{
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try
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{
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BindAxis(new Axis() { name = "Oculus_GearVR_LThumbstickX", axis = 0, });
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BindAxis(new Axis() { name = "Oculus_GearVR_LThumbstickY", axis = 1, invert = true });
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BindAxis(new Axis() { name = "Oculus_GearVR_RThumbstickX", axis = 2, });
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BindAxis(new Axis() { name = "Oculus_GearVR_RThumbstickY", axis = 3, invert = true });
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BindAxis(new Axis() { name = "Oculus_GearVR_DpadX", axis = 4, });
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BindAxis(new Axis() { name = "Oculus_GearVR_DpadY", axis = 5, invert = true });
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BindAxis(new Axis() { name = "Oculus_GearVR_LIndexTrigger", axis = 12, });
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BindAxis(new Axis() { name = "Oculus_GearVR_RIndexTrigger", axis = 11, });
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}
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catch
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{
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Debug.LogError("Failed to apply Oculus GearVR input manager bindings.");
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}
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}
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private class Axis
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{
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public string name = String.Empty;
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public string descriptiveName = String.Empty;
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public string descriptiveNegativeName = String.Empty;
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public string negativeButton = String.Empty;
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public string positiveButton = String.Empty;
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public string altNegativeButton = String.Empty;
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public string altPositiveButton = String.Empty;
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public float gravity = 0.0f;
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public float dead = 0.001f;
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public float sensitivity = 1.0f;
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public bool snap = false;
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public bool invert = false;
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public int type = 2;
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public int axis = 0;
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public int joyNum = 0;
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}
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private static void BindAxis(Axis axis)
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{
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SerializedObject serializedObject = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/InputManager.asset")[0]);
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SerializedProperty axesProperty = serializedObject.FindProperty("m_Axes");
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SerializedProperty axisIter = axesProperty.Copy();
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axisIter.Next(true);
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axisIter.Next(true);
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while (axisIter.Next(false))
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{
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if (axisIter.FindPropertyRelative("m_Name").stringValue == axis.name)
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{
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// Axis already exists. Don't create binding.
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return;
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}
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}
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axesProperty.arraySize++;
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serializedObject.ApplyModifiedProperties();
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SerializedProperty axisProperty = axesProperty.GetArrayElementAtIndex(axesProperty.arraySize - 1);
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axisProperty.FindPropertyRelative("m_Name").stringValue = axis.name;
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axisProperty.FindPropertyRelative("descriptiveName").stringValue = axis.descriptiveName;
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axisProperty.FindPropertyRelative("descriptiveNegativeName").stringValue = axis.descriptiveNegativeName;
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axisProperty.FindPropertyRelative("negativeButton").stringValue = axis.negativeButton;
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axisProperty.FindPropertyRelative("positiveButton").stringValue = axis.positiveButton;
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axisProperty.FindPropertyRelative("altNegativeButton").stringValue = axis.altNegativeButton;
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axisProperty.FindPropertyRelative("altPositiveButton").stringValue = axis.altPositiveButton;
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axisProperty.FindPropertyRelative("gravity").floatValue = axis.gravity;
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axisProperty.FindPropertyRelative("dead").floatValue = axis.dead;
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axisProperty.FindPropertyRelative("sensitivity").floatValue = axis.sensitivity;
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axisProperty.FindPropertyRelative("snap").boolValue = axis.snap;
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axisProperty.FindPropertyRelative("invert").boolValue = axis.invert;
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axisProperty.FindPropertyRelative("type").intValue = axis.type;
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axisProperty.FindPropertyRelative("axis").intValue = axis.axis;
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axisProperty.FindPropertyRelative("joyNum").intValue = axis.joyNum;
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serializedObject.ApplyModifiedProperties();
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}
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}
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