using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; // Simple script for a test I need to do public class PlayerController : MonoBehaviour { public float jumpPower; public GameObject rocketPrefab; private float reloadTime = 0.5f; private bool reloading = false; // Update is called once per frame void Update () { /*// Basic jumping if (Input.GetKeyDown (KeyCode.Space)) { GetComponent ().velocity = new Vector2 (0, jumpPower); }*/ if (Input.GetMouseButtonDown(0) && !reloading) { reloading = true; StartCoroutine("Reload"); Vector2 rocketPos = transform.position; GameObject rocket = Instantiate(rocketPrefab, rocketPos, Quaternion.identity); rocket.GetComponent().player = this; Physics2D.IgnoreCollision(rocket.GetComponent(), GetComponent()); } } void OnTriggerEnter2D(Collider2D other) { //Check the provided Collider2D parameter other to see if it is tagged "PickUp", if it is... if (other.gameObject.CompareTag ("Finish Line")) { LevelController.GetController().WinLevel(); } // Deathbox and saws restart level if (other.gameObject.CompareTag ("Deathbox")) { LevelController.GetController().ResetLevel(); } } private IEnumerator Reload() { yield return new WaitForSeconds(reloadTime); reloading = false; yield return null; } }