using UnityEngine; using System.Collections; public class SimpleNPCBehavior : MonoBehaviour { public float moveSpeed; public int updateTime; private Rigidbody rigi; private Vector3 target; void Start() { target.Set(0.0f, 0.5f, 0.0f); rigi = GetComponent(); } void Update() { // Every updateTime seconds set new target position if (Time.fixedTime % updateTime == 0) { if ((int) (3.0f * Random.value) == 0) target.Set (4.0f - (8.0f * Random.value), 0.5f, 4.0f - (8.0f * Random.value)); } // Check if NPC is at target and move there if not if ((target.x - transform.position.x >= 0.01) || (target.x - transform.position.x <= -0.01) || (target.y - transform.position.y >= 0.01) || (target.y - transform.position.y <= -0.01)) transform.position += (target - transform.position).normalized * moveSpeed * Time.deltaTime; rigi.velocity = Vector3.zero; } }